User talk:Imahero/relocalization
From Heroes of Might and Magic III
Jump to navigationJump to searchHero biography table (Horn of the Abyss) | ||||||
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Hero | Class/Name | Biography | ||||
Template:Map icon | Corkes |
Human | M | One of the most experienced and cruel sea dogs. No one wants to become a personal enemy of this quick-tempered pirate. Merchants know that if Corkes has decided to plunder their ship, it's better to hand everything over willingly than to risk a deadly confrontation. He is easily distinguishable by the eye patch which he never takes off. | ||
Template:Map icon | Jeremy |
Human | M | Brother of legendary Bidley. Not as harsh, or as lucky, Jeremy loves fun, brewages and beautiful women. He has a thing for weapons, and collects all the newest inventions. The sound of gunfire is more pleasing to him than any music. It is said that with his cannon, he is able to hit passing seagulls at a distance of up to a hundred yards. | ||
Template:Map icon | Illor |
Elf | M | Illor fled AvLee after his kin could no longer bear his stuck-up demeanor. Sky high self-esteem led him to an obsession with aerial creatures. He found himself the captain of a pirate ship, but among the crew his attitude quickly grew tiring. He found himself marooned on an island where stormbirds made their nesting place. Over the course of several years, Illor learned how to tame the beasts and train them to carry out his orders. | ||
Template:Map icon | Derek |
Human | M | Derek was one of the slaves on the galleys. He started a riot once with other captives, and after killing the owners, captured the ship. Since then, Derek and his crew have joined the Regna pirates. He is different from other captains in his willingness to work with other crewmen. He also never inflicts physical punishment. | ||
Template:Map icon | Elmore |
Human | M | Since he was young, Elmore has dreamed of becoming a great sailor. Spending years far from the shore, he has put a lot of effort into making his dream come true. While many pirate captains are famous for their skill as navigators, Elmore is known to be able to work pure magic aboard even the lowliest vessel. | ||
Template:Map icon | Leena |
Human | F | Leena is the daughter of a noble from one of the maritime cities of Erathia. When her father attempted to marry her off, she escaped on a stolen family caravel. Surprisingly, she was able to find common ground with the pirates of Regna. Among the pirates, she is valued for her spirit and the numerous connections she uses to facilitate her smuggling operations. | ||
Template:Map icon | Anabel |
Human | F | To anger the daughter of Earless Nylse is to sign your own death sentence. There is no woman more deadly or insidious. Her father was one of the cruelest corsairs, and his daughter follows in his footsteps. Her grace and skill inspire men under her command to fight at their best. | ||
Template:Map icon | Cassiopeia |
Nymph | F | It is said that Cassiopeia was the lover of some Regnan mage and fell victim to one of his unsuccessful experiments. It is unknown if it is truly possible to turn a living soul into a nymph. All that is known is that other nymphs accept Cassiopeia as an equal and gladly follow her into battle. | ||
Template:Map icon | Miriam |
Human | F | A girl with a dark past. Having unparalleled vision, as a ranger she was able to see enemies and obstacles from an incredible distance. After a disagreement with her "colleagues" and siding with a group pirates, she became one herself. Among the bandits she established quite a reputation and garnered the nickname "Sharp-eye". | ||
Template:Map icon | Bidley |
Human | M | Bidley is one of the most successful pirates operating near Erathian shores. He is ready to accept any challenge and is able to emerge unscathed from any situation. He has enemies in every corner of the world, but he has always been able to escape any trouble that comes his way. Apart from being an excellent warrior, having skill with both pistol and saber, he personally oversees the training of his crew. | ||
Template:Map icon | Tark |
Nix | M | King of a half-legendary sea kin that was thought extinct, Tark realized that in order for his people to return he had to get help from powerful allies. Pirates became his new brothers in arms. Like all Nix, he is a powerful warrior, able to fight on both land and sea. Praised by his brethren and held as a great example. | ||
Template:Map icon | Casmetra |
Human | F | The leader of a mysterious cult of sea-worshiping priestesses, Casmetra herself, stepped out from among the shadows not so long ago. Nobody knows the origin of this mysterious woman, but all who have met her have been staggered by her beauty and power with magic. Many believe she joined the pirates only in pursuit of her own personal goals. As time passed, however, it became clear that the priestesses treasured the bond of friendship forged with the corsairs and wouldn't be leaving any time soon. | ||
Template:Map icon | Eovacius |
Human | M | Having never studied magic, Eovacius is a natural born mage. Raised in a maritime city, he used his talent to steal and accumulate great wealth in the city. In so doing he also accumulated powerful enemies. As life in the city grew more and more perilous, Eovacius decided to flee. He left his homeland and took up the life a of pirate. | ||
Template:Map icon | Spint |
Human | M | Once a talented apprentice mage at the academy in Bracada, he was caught by Krewlod barbarians and sold as a slave on a galley. The galley captain noticed his magical ability and offered him a position as boatswain. Now a captain himself, Spint sinks the ships near the shores of Krewlod and enjoys his new life. | ||
Template:Map icon | Andal |
Human | M | An experienced pirate, Andal did not always consider himself a mage or a rogue. He was an ordinary merchant until going into debt one too many times. Needing a way to get some fast and easy money, he left his home, and shortly returned as a known smuggler. He seems to have discovered a mysterious source of rare mountain crystals. | ||
Template:Map icon | Manfred |
Human | M | Even the most vicious pirate hunters stay away from this outlander. Much of Manfred's past is unknown. What is known, however, is that he can set galleons on fire with a single flick of his wrist. Pirates dislike Manfred for his horrible accent and his not any less horrible character; however they respect him as a mercenary battle mage. | ||
Template:Map icon | Zilare |
Human | M | A library keeper in Erathia, Zilare once dedicated his life to maintaining sections of ancient archives. One day he forgot where he put a rare tome and was accused of stealing it. Fleeing to the docks he managed to board a departing ship that needed an extra cook. Unbeknownst to him, he had just signed himself up for a life of piracy. Eventually developing arcane powers, he became especially adept at affecting the memories of others. | ||
Template:Map icon | Astra |
Human | F | Little is known of Astra's past and little does she say about it. What is known is that she has traveled to almost every corner of the world in order to learn about and master Water Magic. In order to further her study of Water Magic she came to learn from the sea priestesses. | ||
Template:Map icon | Dargem |
Human | M | Dargem's past is quite legendary. They say he single-handedly captured a fort; the defenders' arrows simply couldn't reach him. Little is known of the time Dargem spent in the dungeons of Nighon as an apprentice warlock, but it's obvious that underworld magic is his ace. Barraging his ship with cannonballs and arrows is a notorious waste of time. | ||
Template:Map icon | Beatrice |
Human | F | Beatrice was a talented follower of Erathian scouts - not yielding much to famous elven pathfinders. Her talents were noticed by Catherine herself and thence former scout became general. However, her skills are still with her, and she remains one of the best at her trade. | ||
Template:Map icon | Kinkeria |
Lizardman | F | Kinkeria was one of the most respected witches of her tribe. She was always seeking knowledge, and it was easy for her to comprehend the essence of any phenomena. She was able to solve many problems, the likes of which had eluded many wise men for years. With that being said, it was no surprise when she offered her service to the king of Tatalia. | ||
Template:Map icon | Ranloo |
Vampire | M | Following a childhood dream, Ranloo became an apprentice at master blacksmith Mestley's armory. The ancient master's gift was no lore, rather a bite to the neck and a pit in Talon woods. Undeath wasn't fun, but Ranloo's hands were as crafty as ever. Soon he was wearing Mestley's master blacksmith diadem after running him through with a missile from a ballista of his own design. |