Rampart

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Adventure Map Rampart capitol.gif
Fully built Rampart, as seen on
the adventure map

Adventure Map Rampart capitol (HotA).gif
Fully built Rampart, as seen on
the adventure map. (HotA) Horn of the Abyss

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Rampart is a good alignment town with the ranger and druid hero classes. Rampart represents AvLee.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual

Rampart's native terrain is grass.

Rampart building tree[edit | edit source]

RampartBuildingTree.png
Fully upgraded Rampart
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
45
   Ore
65
   Crystal
55
 Gem
15
 Gold
51500
Unique
 Wood
7
 Mercury
2
 Ore
12
 Sulfur
2
 Crystal
12
 Gem
2
 Gold
11500
Total Building Cost:
 Wood
122
 Mercury
30
 Ore
142
 Sulfur
30
 Crystal
95
 Gem
45
 Gold
106000
Troop Cost / Week: 26620 Gold, 4 Crystal

Common Buildings and Mage Guild[edit | edit source]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
 Wood
20
   Ore
20
       Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Rampart Town Hall large.gif Town Hall
     Gold
2500
       
Citadel Citadel
     Ore
5
       Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
     Gold
5000
       
Castle Castle
 Wood
10
   Ore
10
       Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
     Gold
10000
       
Blacksmith
Blacksmith
 Wood
5
           Gold
1000
First aid tent.png
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental Summon Fire ElementalSacrifice
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit | edit source]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
Rampart Centaur Stables.gif
Rampart Upg. Centaur Stables.gif
 Centaur Stables 
 Wood
5
           Gold
500
 Wood
5
           Gold
1000
Centaur Centaur
Centaur Captain Centaur Captain
28 90 Gold 2520 Gold
Rampart Dwarf Cottage.gif
Rampart Upg. Dwarf Cottage.gif
 Dwarf Cottage 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Dwarf Dwarf
Battle Dwarf Battle Dwarf
20 150 Gold 3000 Gold
Rampart Homestead.gif
Rampart Upg. Homestead.gif
 Homestead 
 Wood
10
           Gold
1500
 Wood
10
           Gold
1500
Wood Elf Wood Elf
Grand Elf Grand Elf
14 225 Gold 3150 Gold
Rampart Enchanted Spring.gif
Rampart Upg. Enchanted Spring.gif
 Enchanted Spring 
         Crystal
10
   Gold
2000
         Crystal
5
   Gold
2000
Pegasus Pegasus
Silver Pegasus Silver Pegasus
10 275 Gold 2750 Gold
Rampart Dendroid Arches.gif
Rampart Upg. Dendroid Arches.gif
 Dendroid Arches 
             Gold
2500
             Gold
1500
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
8 425 Gold 3400 Gold
Rampart Unicorn Glade.gif
Rampart Upg. Unicorn Glade.gif
 Unicorn Glade 
 Wood
5
   Ore
5
     Gem
10
 Gold
4000
           Gem
5
 Gold
3000
Unicorn Unicorn
War Unicorn War Unicorn
4 950 Gold 3800 Gold
Rampart Dragon Cliffs.gif
Rampart Upg. Dragon Cliffs.gif
 Dragon Cliffs 
     Ore
30
   Crystal
20
   Gold
10000
     Ore
30
   Crystal
20
   Gold
20000
Green Dragon Green Dragon
Gold Dragon Gold Dragon
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal


  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
45
   Ore
65
   Crystal
55
 Gem
15
 Gold
51500
Weekly Troop Cost: 26620 Gold
4 Crystal

Unique Buildings[edit | edit source]

Structure Effect Cost
Rampart Mystic Pond.gif Mystic Pond Produces 1-4 of a random resource (except gold) on day 1.
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
2000
Rampart Fountain of Fortune.gif Fountain of Fortune Gives +2 luck to defending hero temporarily.
         Crystal
10
   Gold
1500
Rampart Treasury.gif Treasury On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative.
 Wood
5
   Ore
10
       Gold
5000
Rampart Miners' Guild.gif Miners' Guild Horde Building. Growth +4/week for Dwarf Dwarf / Battle Dwarf Battle Dwarf
             Gold
1000
Rampart Dendroid Saplings.gif Dendroid Saplings Horde Building. Growth +2/week for Dendroid Guard Dendroid Guard / Dendroid Soldier Dendroid Soldier
             Gold
2000
Rampart Spirit Guardian.gif Spirit Guardian Grail Structure. +5000 Gold/day, +50% creature growth
Increases the luck of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
7
 Mercury
2
 Ore
12
 Sulfur
2
 Crystal
12
 Gem
2
 Gold
11500

Heroes[edit | edit source]

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Rampart heroes (Horn of the Abyss)
Name Class Specialty Skill 1 Skill 2 Spell
Clancy Clancy  Ranger  Specialty Unicorns small.gif  Unicorns Basic Interference  Basic Interference  Basic Pathfinding  Basic Pathfinding 
Ivor Ivor  Ranger  Specialty Elves small.gif  Elves Basic Archery  Basic Archery  Basic Offense  Basic Offense 
Jenova Jenova  Ranger  Specialty Gold small.gif  Gold Advanced Archery  Advanced Archery   
Kyrre Kyrre  Ranger  Specialty Logistics small.gif  Logistics Basic Archery  Basic Archery  Basic Logistics  Basic Logistics 
Mephala Mephala  Ranger  Specialty Armorer small.gif  Armorer Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Ryland Ryland  Ranger  Specialty Dendroids small.gif  Dendroids Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Thorgrim Thorgrim  Ranger  Specialty Resistance small.gif  Resistance Advanced Resistance  Advanced Resistance   
Ufretin Ufretin  Ranger  Specialty Dwarves small.gif  Dwarves Basic Interference  Basic Interference  Basic Luck  Basic Luck 
Gelu Gelu Armageddon's Blade  Ranger  Specialty Sharpshooters small.gif  Sharpshooters Basic Leadership  Basic Leadership  Basic Archery  Basic Archery 
Aeris Aeris  Druid  Specialty Pegasi small.gif  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting  Protection from Air small.png Protection from Air 
Alagar Alagar  Druid  Specialty Ice Bolt small.gif  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery  Ice Bolt small.png Ice Bolt 
Coronius Coronius  Druid  Specialty Slayer small.gif  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar  Slayer small.png Slayer 
Elleshar Elleshar  Druid  Specialty Intelligence small.gif  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence  Curse small.png Curse 
Gem Gem  Druid  Specialty First Aid small.gif  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid  Summon Boat small.png Summon Boat 
Malcom Malcom  Druid  Specialty Eagle Eye small.gif  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye  Magic Arrow small.png Magic Arrow 
Melodia Melodia  Druid  Specialty Fortune small.gif  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck  Fortune small.png Fortune 
Uland Uland  Druid  Specialty Cure small.gif  Cure Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics  Cure small.png Cure 
Giselle Giselle Horn of the Abyss  Ranger  Specialty Interference small.gif  Interference Advanced Interference  Advanced Interference   

Notes:

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for rangers.

Necromancy Necromancy and Interference Interference Horn of the Abyss are not available for druids.

Creatures[edit | edit source]

Rampart creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur Town portrait Rampart small.gif 1 5 3 2 3 8 6 14 100 70 Gold  
Centaur Captain Centaur Captain Town portrait Rampart small.gif 1+ 6 3 2 3 10 8 14 138 90 Gold  
Dwarf Dwarf Town portrait Rampart small.gif 2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20%
Battle Dwarf Battle Dwarf Town portrait Rampart small.gif 2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40%
Wood Elf Wood Elf Town portrait Rampart small.gif 3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots)
Grand Elf Grand Elf Town portrait Rampart small.gif 3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack
Pegasus Pegasus Town portrait Rampart small.gif 4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper
Silver Pegasus Silver Pegasus Town portrait Rampart small.gif 4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper
Dendroid Guard Dendroid Guard Town portrait Rampart small.gif 5 9 12 10 14 55 3 3 517 350 Gold   Binding
Dendroid Soldier Dendroid Soldier Town portrait Rampart small.gif 5+ 9 12 10 14 65 4 3 803 425 Gold   Binding
Unicorn Unicorn Town portrait Rampart small.gif 6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20%
War Unicorn War Unicorn Town portrait Rampart small.gif 6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20%
Green Dragon Green Dragon Town portrait Rampart small.gif 7 18 18 40 50 180 10 1 4872 2400 Gold , 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Gold Dragon Gold Dragon Town portrait Rampart small.gif 7+ 27 27 40 50 250 16 1 8613 4000 Gold , 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity

Town names[edit | edit source]

Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:

Bath'iere Ceiliedgh Elfwind Emerald Moor
Forest Forest Glen Fortune Keep Gladeroot
Green Falls Marishen Rainhaven Serenity
Still Water Strongglen Wild Willow Wise Oak

If there are more Rampart towns on the map than possible names, they will use names taken from other towns.

User commentary

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Some may find the information in this section subjective or irrelevant.

  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
  • Beware of Green and Gold Dragons' breath attack which can damage your own troops.
  • Having only Gold Dragons in your army and having learnt Armageddon spell somewhere, you may rush through the map with Dragogeddon manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but is often blinded or damaged through spells. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • Defending a town, it is possible to use Dendroids to bind enemies in the moats.
  • Try to build Treasury as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a Marketplace or Trading Post. You will earn interest when the new week begins.

Pros:

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
  • Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as Scorpicores and Wyvern Monarchs have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).

Cons:


See also[edit | edit source]