Archery

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Archery
Basic Archery.png Basic Archery: increases the damage done by range attacking creatures by 10%.
Advanced Archery.png Advanced Archery: increases the damage done by range attacking creatures by 25%.
Expert Archery.png Expert Archery: increases the damage done by range attacking creatures by 50%.

Archery is a secondary skill that increases the damage of ranged attacks, which also includes ballista and cannon Horn of the Abyss. As opposed to slightly misleading in-game skill description Archery increases the base damage of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - compare damage formula.

Bug : The archery skill reduces damage done by arrow towers (fixed in Horn of the Abyss Horn of the Abyss).

Heroes with Archery as a starting skill:

Heroes with Archery as a specialty and a starting skill:

Artifacts affecting the skill:

These percentages are applied to the base skill bonus -- e.g. the Bowstring will boost Basic Archery by 10% of its 10% for the total of 11% damage increase.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   5
Town portrait Castle small.gif Castle  Cleric   3
Town portrait Rampart small.gif Rampart  Ranger   8 (highest) Shadow of Death
Town portrait Rampart small.gif Rampart  Druid   5
Town portrait Tower small.gif Tower  Alchemist   5
Town portrait Tower small.gif Tower  Wizard   2 (lowest)
Town portrait Inferno small.gif Inferno  Demoniac   6
Town portrait Inferno small.gif Inferno  Heretic   4
Town portrait Necropolis small.gif Necropolis  Death Knight   5
Town portrait Necropolis small.gif Necropolis  Necromancer   2 (lowest)
Town portrait Dungeon small.gif Dungeon  Overlord   6
Town portrait Dungeon small.gif Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.gif Stronghold  Barbarian   7
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   7
Town portrait Fortress small.gif Fortress  Witch   3
Town portrait Conflux small.gif Conflux  Planeswalker   8 (highest) Shadow of Death
Town portrait Conflux small.gif Conflux  Elementalist   2 (lowest)
Town portrait Cove small.gif Cove  Captain   9 (highest) Horn of the Abyss
Town portrait Cove small.gif Cove  Navigator   6
Town portrait Factory small.gif Factory  Mercenary   7
Town portrait Factory small.gif Factory  Artificer   4


Comparison to Attack skill[edit | edit source]

This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.

Archery skill / Difference between Attack skill and Defense skill -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0+
Basic 2 2,1 2,2 2,3 2,4 2,5 2,6 2,7 2,8 2,9 3 3,1 3,2 3,3 3,4 3,5 3,6 3,3 2,9 2,4 2
Advanced 5 5,2 5,5 5,7 6 6,2 6,5 6,7 7 7,2 7,5 7,7 8 7,6 7,2 6,9 6,5 6,1 5,7 5,4 5
Expert 10 10,5 11 11,5 12 12,5 13 13,2 13 12,7 12,5 12,2 12 11,7 11,5 11,2 11 10,7 10,5 10,2 10


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Some may find the information in this section subjective or irrelevant.

The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. Castle, Tower, or Dungeon). However, for towns whose primary attacking force is not ranged (Inferno, Fortress) Archery can also help by increasing the potential of Magogs or Lizardmen.

Archery gives +50% bonus damage, which is significantly more in comparison with expert Offense which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. Tower with Titans and Magi (and Master Gremlins), or Stronghold with Cyclops and Orcs are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example Fortress has only one low tier – although quite powerful – ranged creature (Lizardman and Lizard Warrior), which makes Archery a rather less useful skill for Fortress heroes.

There are also three artifacts that can increase the effect of archery: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane and Angel Feather Arrows. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. Golden Bow, as well as Bow of the Sharpshooter (a combination or super artifact found only in the Shadow of Death expansion) do not directly affect Archery skill, but they work well together with it.


See also: