Pathfinding

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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Pathfinding
Basic Pathfinding.png Basic Pathfinding: reduces the movement penalty for rough terrain by 25%.
Advanced Pathfinding.png Advanced Pathfinding: reduces the movement penalty for rough terrain by 50%.
Expert Pathfinding.png Expert Pathfinding: reduces the movement penalty for rough terrain by 75%.

Pathfinding is a secondary skill, that reduces the movement penalty for rough terrains. A hero with expert pathfinding secondary skills treats all terrains as grass, which means that the hero suffers no penalty for crossing rough, sand, snow, swamp, or wasteland Horn of the Abyss terrain types. Penalty reductions from the skill level are tabulated below. Please note that Pathfinding doesn't give any additional movement points, just allows heroes to save them.

Terrain penalties with different levels of Pathfinding:
Terrain None Basic Advanced Expert
Dirt (s).gif Dirt
Grass (s).gif Grass
Lava (s).gif Lava
Subterranean (s).gif Subterranean
Highlands (s).gif Highlands Horn of the Abyss
100% 100% 100% 100%
Rough (s).gif Rough
Wasteland (s).gif Wasteland Horn of the Abyss
125% 100% 100% 100%
Sand (s).gif Sand
Snow (s).gif Snow
150% 125% 100% 100%
Swamp (s).gif Swamp 175% 150% 125% 100%

Heroes with Pathfinding as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   4
Town portrait Castle small.gif Castle  Cleric   2 (lowest)
Town portrait Rampart small.gif Rampart  Ranger   7
Town portrait Rampart small.gif Rampart  Druid   5
Town portrait Tower small.gif Tower  Alchemist   4
Town portrait Tower small.gif Tower  Wizard   2 (lowest)
Town portrait Inferno small.gif Inferno  Demoniac   4
Town portrait Inferno small.gif Inferno  Heretic   4
Town portrait Necropolis small.gif Necropolis  Death Knight   4
Town portrait Necropolis small.gif Necropolis  Necromancer   6
Town portrait Dungeon small.gif Dungeon  Overlord   5
Town portrait Dungeon small.gif Dungeon  Warlock   2 (lowest)
Town portrait Stronghold small.gif Stronghold  Barbarian   8 (highest)
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   8 (highest)
Town portrait Fortress small.gif Fortress  Witch   2 (lowest)
Town portrait Conflux small.gif Conflux  Planeswalker   6
Town portrait Conflux small.gif Conflux  Elementalist   2 (lowest)
Town portrait Cove small.gif Cove  Captain   8 (highest)
Town portrait Cove small.gif Cove  Navigator   6
Town portrait Factory small.gif Factory  Mercenary   7
Town portrait Factory small.gif Factory  Artificer   3


User commentary

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Some may find the information in this section subjective or irrelevant.

The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, Logistics is sufficient. However, if a map has vast territories very hard to pass (e.g. swamp), Pathfinding works decently, potentially even better than Logistics. Playing against Tower or Fortress is a reason to use Logistics and Pathfinding.

Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' native terrains slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.

Things that ruin Pathfinding


See also: