First Aid

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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
First Aid
Basic First Aid.png Basic First Aid: gives control of the first aid tent to the hero, healing 1–50 Restoration of Erathia (40–50 Horn of the Abyss) points of damage to the first unit of the selected stack.
Advanced First Aid.png Advanced First Aid: gives control of the first aid tent to the hero, healing 1–75 Restoration of Erathia (60–75 Horn of the Abyss) points of damage to the first unit of the selected stack.
Expert First Aid.png Expert First Aid: gives control of the first aid tent to the hero, healing 1–100 Restoration of Erathia (80–100 Horn of the Abyss) points of damage to the first unit of the selected stack.

First Aid is a secondary skill, that gives the player manual control over First Aid Tent and increases its effectiveness. The First Aid Tent regenerates 1–25 Restoration of Erathia (20–25 Horn of the Abyss) points of damage (without the skill) of the top creature of the stack. First Aid Tent can not "heal" war machines.

Classes unable to learn First Aid skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with First Aid as a specialty and a starting skill:

The specialty increases the secondary skill effect by 5% per hero level.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   2
Town portrait Castle small.gif Castle  Cleric  10 (highest)
Town portrait Rampart small.gif Rampart  Ranger   3
Town portrait Rampart small.gif Rampart  Druid   7
Town portrait Tower small.gif Tower  Alchemist   2
Town portrait Tower small.gif Tower  Wizard   7
Town portrait Inferno small.gif Inferno  Demoniac   2
Town portrait Inferno small.gif Inferno  Heretic   5
Town portrait Necropolis small.gif Necropolis  Death Knight   0 (impossible)
Town portrait Necropolis small.gif Necropolis  Necromancer   0 (impossible)
Town portrait Dungeon small.gif Dungeon  Overlord   1
Town portrait Dungeon small.gif Dungeon  Warlock   6
Town portrait Stronghold small.gif Stronghold  Barbarian   1
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   6
Town portrait Fortress small.gif Fortress  Witch   8
Town portrait Conflux small.gif Conflux  Planeswalker   1
Town portrait Conflux small.gif Conflux  Elementalist   4
Town portrait Cove small.gif Cove  Captain   2
Town portrait Cove small.gif Cove  Navigator   4
Town portrait Factory small.gif Factory  Mercenary   3
Town portrait Factory small.gif Factory  Artificer   6


User commentary

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Some may find the information in this section subjective or irrelevant.

First Aid is useful on early stage of the mission in those cities, whose Blacksmith produces First Aid tents (apart from Necropolis). Healing Unicorns or Wyverns will help rushing through the map without slow and weak units in the army. However, in major battles a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and of course useless if you play for a town unable to produce tents (and there's no opportunity to get one somewhere else).

First Aid is one of the less used secondary skills in the game. At Expert level it only heals up to 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn't useless, most other skills in the game are generally more useful.

The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. Refugee Camp), as these units can receive the full 1–100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1–100 health provided by it becomes less and less substantial.

In patch 1.7.0 of Horn of the Abyss, the First Aid Tent now also has its minimum healing increased, making it more reliable in the aforementioned scenarios.


See also: