Restoration of Erathia Manual Page 90

From Heroes of Might and Magic III
Jump to navigationJump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

RoE1 90.png


Medusas & Medusa Queens

Armed with bows, medusas and

medusa queens can attack at range to

good effect. Their hand-to-hand

attacks do the same damage and also

have a 20% chance of petrifying their

targets for three rounds. Petrified

creatures cannot move, take 50%

damage, and become unfrozen when

attacked.


Structure Requirements


Minotaurs & Minotaur Kings

Minotaurs and minotaur kings live in

labyrinths and devour all who enter.

These bull-like humanoids are sure of

their ability to dominate in battle and

have good morale. This self image is

well-founded as they are durable and

have a very damaging axe attack.


Structure Requirements


Manticores & Scorpicores

Manticores and their venomous

cousins, the scorpicores, have features

combined of bat, lion and scorpion.

They attack with stabs from their

stinging tails. Scorpicore attacks have

a 20% chance of paralyzing an

opponent. Creatures thus petrified

take 50% damage and are unfrozen

when attacked or after three rounds.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Medusa

300 Gold

9

9

25

6-8

4

Ground

Slow (5 hexes/turn)


Medusa Queen

330 Gold

10

10

30

6-8

8

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Chapel of Stilled Voices

2000 Gold + 5 Wood + 10 Ore

Harpy Loft, Pillar of Eyes

4 Medusas


Upgraded Chapel of Stilled Voices

1500 Gold + 5 Wood

Chapel of Stilled Voices

4 Medusa Queens


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Minotaur

500 Gold

14

12

50

12-20

None

Ground

Swift (6 hexes/turn)


Minotaur King

575 Gold

15

15

50

12-20

None

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Labyrinth

4000 Gold + 10 Ore + 10 Gem

Chapel of Stilled Voices

3 Minotaurs


Upgraded Labyrinth

3000 Gold + 5 Ore + 5 Gem

Labyrinth

3 Minotaur Kings


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Manticore

850 Gold

15

13

80

14-20

None

Flying

Extra Swift (7 hexes/turn)


Scorpicore

1050 Gold

16

14

80

14-20

None

Flying

Quick (11 hexes/turn)


Structure

Cost


Manticore Lair

5000 Gold + 5 Wood + 5 Ore + 5

Mercury + 5 Sulfur

Requirements Chapel of Stilled Voices

Creatures/Week 2 Manticores


Upgraded Manticore Lair

3000 Gold + 5 Wood + 5 Ore

+ 5 Mercury + 5 Sulfur

Manticore Lair

2 Scorpicore