Restoration of Erathia Manual Page 112

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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RoE1 112.png


Cloud Temple


Castle/Lookout Tower


Workshop


Altar of

Wishes


Mage Tower


Mage Guild


Parapet

Library

Wall of Glyphic

Knowledge

Golden Pavilion


Hall

Marketplace

Golem Factory


Tavern


Blacksmith


Artifact

Merchants


Tower Towns


Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures

bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts.

Tower armies have uniformly good morale and some of the best range attack units available.


Tower Specific Buildings


Structure


Cost


Requirements


Benefits


Artifact Merchants


10,000 Gold


Marketplace


Visit the artifact merchants building to trade

resources for artifacts.


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Tower blacksmith provides the Ammo Cart

war machine (see War Machines and Siege

Features, pg. 126).


Library


1500 Gold + 5 Crystal

+ 5 Wood + 5 Ore

+ 5 Sulfur + 5 Gem

+ 5 Mercury


Mage Guild Level I If a Library is present in the town, each level of

the mage guild makes one extra spell available

for heroes to learn.


Lookout Tower


1000 Gold + 5 Wood


Fort


When a Lookout Tower is built, the Adventure

Map shroud is removed over all locations

within twenty terrain tiles.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides 1 gem

per day.


Wall of Knowledge


1000 Gold + 5 Ore


This structure gives visiting heroes a permanent

Mage Guild Level I + 1 to their Knowledge skill. This effect occurs

once per hero per scenario for each Wall of

Knowledge visited.