Restoration of Erathia Manual Page 42

From Heroes of Might and Magic III
Jump to navigationJump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

RoE1 42.png


Tactics Formation

If you have heroes with the Tactics secondary skill, you can click the Tactics Formation button on their Hero

Screen. Then, if they do battle with forces lead by a Hero with no Tactics skill, or have the skill at a lesser

level, or if they meet a force not lead by a hero, you have the opportunity to arrange your hero's forces on the

battlefield prior to the beginning of combat. During this special tactics phase, you may move the highlighted

troop where you please, according to the following table. Click the Next Creature button to highlight a

different creature. Click the Start Combat button to start the battle when you are done.


Tactics Formation Table

Tactics Advantage


Placement Allowed


Three degrees higher

Two degrees higher than enemy

One degree higher than enemy

Equal or lesser skill level


Within the first seven hex columns

Within the first five hex columns

Within the first three hex columns

Troops are placed according to selected loose or tight formation


Troop Actions

Once combat begins, each troop can perform one action per combat round. Each troop takes its turn

according to its speed rating. When a troop's turn arrives, it becomes highlighted. Troops can perform

the following actions:


Moving

The highlighted troop can move to a new hex. How far the troop can travel depends on its speed rating.

Flying creatures move in a straight line to their destination and can surmount obstacles, including walls.

Ground walking creatures must move around objects they encounter. To move a troop, click on a

battlefield location within its movement range.


Make a Hand-to-Hand Attack

All creatures can approach enemy troops and attack them to inflict damage. Damage reduces creature

health points, killing them if their health points are reduced to zero. To perform a hand-to-hand attack,

click on the enemy troop within the highlighted creature's movement range. Your creature will approach

the enemy and strike it. Creatures possessing ranged attack capabilities will only perform hand-to-hand

attacks on adjacent enemies.


Perform a Ranged Attack

Many creatures can perform ranged attacks by firing a projectile at an enemy target. To do this, click on

the enemy you wish to shoot. Creatures with ranged attacks have a limited number of shots and can fire

only when there are no adjacent enemies.