Wisdom

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Wisdom
Basic Wisdom.png Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom.png Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom.png Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.

Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA Horn of the Abyss numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.

Heroes with Basic Wisdom as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   3
Town portrait Castle small.gif Castle  Cleric   7
Town portrait Rampart small.gif Rampart  Ranger   3
Town portrait Rampart small.gif Rampart  Druid   8
Town portrait Tower small.gif Tower  Alchemist   6
Town portrait Tower small.gif Tower  Wizard  10 (highest)
Town portrait Inferno small.gif Inferno  Demoniac   4
Town portrait Inferno small.gif Inferno  Heretic   8
Town portrait Necropolis small.gif Necropolis  Death Knight   6
Town portrait Necropolis small.gif Necropolis  Necromancer   8
Town portrait Dungeon small.gif Dungeon  Overlord   3
Town portrait Dungeon small.gif Dungeon  Warlock  10 (highest)
Town portrait Stronghold small.gif Stronghold  Barbarian   2 (lowest) Shadow of Death
Town portrait Stronghold small.gif Stronghold  Battle Mage   6
Town portrait Fortress small.gif Fortress  Beastmaster   2 (lowest) Shadow of Death
Town portrait Fortress small.gif Fortress  Witch   8
Town portrait Conflux small.gif Conflux  Planeswalker   2 (lowest) Shadow of Death
Town portrait Conflux small.gif Conflux  Elementalist   8
Town portrait Cove small.gif Cove  Captain   1 (lowest) Horn of the Abyss
Town portrait Cove small.gif Cove  Navigator   8
Town portrait Factory small.gif Factory  Mercenary   3
Town portrait Factory small.gif Factory  Artificer   8


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Some may find the information in this section subjective or irrelevant.

Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in Horn of the Abyss Horn of the Abyss).

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game.

Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).

Things that ruin Wisdom


See also: