Resistance

From Heroes of Might and Magic III
(Redirected from Basic resistance)
Jump to navigationJump to search
Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Resistance
Basic Resistance.png Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance.png Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance.png Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops.

Classes, unable to learn Resistance skill:

(They can only acquire the skill from Scholars, Witch Huts, Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic Resistance as a starting skill:

Heroes with Resistance as a specialty and a starting skill:

The skill effect is negated if Orb of Vulnerability Orb of Vulnerability is present on the battlefield.

Horn of the Abyss[edit | edit source]

In  Horn of the Abyss Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference (a new secondary skill introduced in HotA), aside from Thorgrim, who is also banned by default and replaced with Giselle with Interference specialty.

The artifacts that form the new Pendant of Reflection are also changed from Resistance to Interference powers.

Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high spell power.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   5
Town portrait Castle small.gif Castle  Cleric   2
Town portrait Rampart small.gif Rampart  Ranger   9 (highest)
Town portrait Rampart small.gif Rampart  Druid   1
Town portrait Tower small.gif Tower  Alchemist   5
Town portrait Tower small.gif Tower  Wizard   0 (impossible)
Town portrait Inferno small.gif Inferno  Demoniac   6
Town portrait Inferno small.gif Inferno  Heretic   3
Town portrait Necropolis small.gif Necropolis  Death Knight   5
Town portrait Necropolis small.gif Necropolis  Necromancer   1
Town portrait Dungeon small.gif Dungeon  Overlord   6
Town portrait Dungeon small.gif Dungeon  Warlock   0 (impossible)
Town portrait Stronghold small.gif Stronghold  Barbarian   6
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   5
Town portrait Fortress small.gif Fortress  Witch   0 (impossible)
Town portrait Conflux small.gif Conflux  Planeswalker   2
Town portrait Conflux small.gif Conflux  Elementalist   0 (impossible)
Town portrait Cove small.gif Cove  Captain   3
Town portrait Cove small.gif Cove  Navigator   5
Town portrait Factory small.gif Factory  Mercenary   4
Town portrait Factory small.gif Factory  Artificer   0 (impossible)


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being cursed or slowed (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in Rampart, as Dwarves and Unicorns can stop an enemy's spell on their own, and Rangers have the highest chance to learn the skill.

It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.

Things that ruin Resistance


See also: