Mysticism

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Mysticism
Basic Mysticism.png Basic Mysticism: allows your hero to regenerate 2 spell points per day. (5 in Horn of the AbyssHorn of the Abyss
Advanced Mysticism.png Advanced Mysticism: allows your hero to regenerate 3 spell points per day. (10 in Horn of the AbyssHorn of the Abyss
Expert Mysticism.png Expert Mysticism: allows your hero to regenerate 4 spell points per day. (15 in Horn of the AbyssHorn of the Abyss

Mysticism is one of secondary skills. Normally heroes regenerate one spell point per day, but mysticism enables heroes to regenerate up to four points per day.

Heroes with Basic Mysticism as a starting skill:

Heroes with Mysticism as a specialty and a starting skill:

Artifacts with similar ability:

Horn of the Abyss[edit | edit source]

In Horn of the Abyss Horn of the Abyss, the skill regenerates 5, 10, and 15 spell points per day.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   2 (lowest) Shadow of Death
Town portrait Castle small.gif Castle  Cleric   4
Town portrait Rampart small.gif Rampart  Ranger   3
Town portrait Rampart small.gif Rampart  Druid   6
Town portrait Tower small.gif Tower  Alchemist   4
Town portrait Tower small.gif Tower  Wizard   8
Town portrait Inferno small.gif Inferno  Demoniac   2 (lowest) Shadow of Death
Town portrait Inferno small.gif Inferno  Heretic  10 (highest)
Town portrait Necropolis small.gif Necropolis  Death Knight   4
Town portrait Necropolis small.gif Necropolis  Necromancer   6
Town portrait Dungeon small.gif Dungeon  Overlord   3
Town portrait Dungeon small.gif Dungeon  Warlock   8
Town portrait Stronghold small.gif Stronghold  Barbarian   3
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   2 (lowest) Shadow of Death
Town portrait Fortress small.gif Fortress  Witch   8
Town portrait Conflux small.gif Conflux  Planeswalker   3
Town portrait Conflux small.gif Conflux  Elementalist   8
Town portrait Cove small.gif Cove  Captain   1 (lowest) Horn of the Abyss
Town portrait Cove small.gif Cove  Navigator   3
Town portrait Factory small.gif Factory  Mercenary   1 (lowest) Horn of the Abyss
Town portrait Factory small.gif Factory  Artificer   5


User commentary

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Some may find the information in this section subjective or irrelevant.

In the traditional Heroes 3 Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely Magic Wells and towns with a Mage Guild, and a Magic Spring or Mana Vortex in Dungeon will double them. However, on rare occasions when a map doesn't have many places to reload mana it can be useful (e.g. on the map Azure Dragons, the last scenario of Dragon Slayer campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren't freebies, thus requiring Dracon to learn something stronger than Mysticism). In Horn of the Abyss Horn of the Abyss, Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day.

Things that ruin Mysticism


See also: