Leadership

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Leadership
Basic Leadership.png Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership.png Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership.png Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Classes unable to learn Leadership skill:

(They can only acquire the skill from Scholars, Witch Huts (if allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic Leadership as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight  10 (highest)
Town portrait Castle small.gif Castle  Cleric   2
Town portrait Rampart small.gif Rampart  Ranger   6
Town portrait Rampart small.gif Rampart  Druid   2
Town portrait Tower small.gif Tower  Alchemist   3
Town portrait Tower small.gif Tower  Wizard   4
Town portrait Inferno small.gif Inferno  Demoniac   3
Town portrait Inferno small.gif Inferno  Heretic   2
Town portrait Necropolis small.gif Necropolis  Death Knight   0 (impossible)
Town portrait Necropolis small.gif Necropolis  Necromancer   0 (impossible)
Town portrait Dungeon small.gif Dungeon  Overlord   8
Town portrait Dungeon small.gif Dungeon  Warlock   3
Town portrait Stronghold small.gif Stronghold  Barbarian   5
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster   5
Town portrait Fortress small.gif Fortress  Witch   1
Town portrait Conflux small.gif Conflux  Planeswalker   3
Town portrait Conflux small.gif Conflux  Elementalist   3
Town portrait Cove small.gif Cove  Captain   6
Town portrait Cove small.gif Cove  Navigator   2
Town portrait Factory small.gif Factory  Mercenary   5
Town portrait Factory small.gif Factory  Artificer   2


User commentary

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Some may find the information in this section subjective or irrelevant.

Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership isn't the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is least important is Conflux as Elementals are immune to morale.

Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).

Things that ruin Leadership


See also: