Armorer

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Interference.png Interference Horn of the Abyss
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Armorer
Basic Armorer.png Basic Armorer: reduces all damage inflicted against the hero's troops by 5%.
Advanced Armorer.png Advanced Armorer: reduces all damage inflicted against the hero's troops by 10%.
Expert Armorer.png Expert Armorer: reduces all damage inflicted against the hero's troops by 15%.

Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.

Bug: the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in Horn of the Abyss Horn of the Abyss).

Heroes with Armorer as a starting skill:

Heroes with Armorer as a specialty and a starting skill:

Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.gif Castle  Knight   5
Town portrait Castle small.gif Castle  Cleric   3
Town portrait Rampart small.gif Rampart  Ranger   8
Town portrait Rampart small.gif Rampart  Druid   3
Town portrait Tower small.gif Tower  Alchemist   8
Town portrait Tower small.gif Tower  Wizard   1 (lowest)
Town portrait Inferno small.gif Inferno  Demoniac   7
Town portrait Inferno small.gif Inferno  Heretic   4
Town portrait Necropolis small.gif Necropolis  Death Knight   5
Town portrait Necropolis small.gif Necropolis  Necromancer   2
Town portrait Dungeon small.gif Dungeon  Overlord   6
Town portrait Dungeon small.gif Dungeon  Warlock   1 (lowest)
Town portrait Stronghold small.gif Stronghold  Barbarian   6
Town portrait Stronghold small.gif Stronghold  Battle Mage   4
Town portrait Fortress small.gif Fortress  Beastmaster  10 (highest)
Town portrait Fortress small.gif Fortress  Witch   4
Town portrait Conflux small.gif Conflux  Planeswalker   5
Town portrait Conflux small.gif Conflux  Elementalist   1 (lowest)
Town portrait Cove small.gif Cove  Captain   2
Town portrait Cove small.gif Cove  Navigator   1 (lowest)
Town portrait Factory small.gif Factory  Mercenary   5
Town portrait Factory small.gif Factory  Artificer   3

Comparison to Defense primary skill[edit | edit source]

This table shows how much extra Defense skill the hero of an attacked unit would need to have in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.

Armorer level / Difference between Defense skill and Attack skill -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Basic 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1.1 2 1.9 1.9 1.8 1.8 1.8 1.7 1.6 1.6 1.5 1.5 1.4 1.4 1.3 1.3 1.2 1.2 1.1 1.1 1 1
Advanced 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.4 3.2 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9 2.8 2.7 2.6 2.5 2.4 2.3 2.2 2.1 2
Expert 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.9 4.6 5.3 6 5.8 5.7 5.5 5.4 5.2 5.1 4.9 4.8 4.6 4.5 4.3 4.2 4 3.9 3.8 3.6 3.4 3.3 3.1 3

User commentary

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Some may find the information in this section subjective or irrelevant.

Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both Rampart and Fortress have slow but very tough units with abilities which make them perfect for defending towns, namely Dwarves, Dendroids, and Gorgons), thus if you start in Rampart or Fortress, Mephala or Tazar would be a very good choice since they make your towns truly impregnable.


See also: