Gold Golem

From Heroes of Might and Magic III
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Neutral creatures
Level 1
Peasant Peasant
Halfling Halfling
Level 2
Rogue Rogue
Boar Boar
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad
Mummy Mummy
Level 4
Sharpshooter Sharpshooter
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter
Level 7
Faerie Dragon Faerie Dragon
Rust Dragon Rust Dragon
Crystal Dragon Crystal Dragon
Azure Dragon Azure Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gold Golem
Creature Gold Golem.png
 Cost per troop 
Resource Gold 20x18.gif
500

Attack 11
Defense 12
Damage 8–10
Health 50
Speed 5
Movement Ground
Size 1
Growth 3
AI Value 600
 Special abilities:
Spell damage reduction 85%
Non-living
Portraits
Gold Golem portrait.png [[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Mini Portrait Gold Golem.png Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Golem Factory   Gold Golem (adventure map).gif

Gold Golems are level 5 neutral creatures recruited from the Golem Factory but only when found on the adventure map.

"Like the Stone and Iron Golems found in Tower towns, diamond and gold golems are highly crafted statues animated through magic..." RoE manual

Official Renders[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

Spells only do 15% of their normal damage to them. They are quite slow, but their substantial health points and spell damage reduction makes them very durable. Their overall stats are under-average for a level 5 unit, but it's understandable since they are neutral creatures. As you get them as an extra from the Golem Factory along with their cousins the Diamond Golems, their price is offset due to not having to construct a dwelling. If you have a stable access to their dwelling and enough resources, you might consider placing them into a town's garrison (but beware of morale).

As non-living creatures with damage reduction, they are particularly dangerous against spell-casting heroes (and certain creatures), because they are immune to certain spells, including all Mind spells.


See also:[edit source]