School of Fire Magic

From Heroes of Might and Magic III
(Redirected from School of fire magic)
Jump to navigationJump to search
School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic

School of Fire Magic is one of the four schools of magic. Others are School of Air Magic, School of Earth Magic and School of Water Magic. School of Fire Magic is related to the secondary skill Fire Magic, which allows heroes to cast Fire School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The most powerfull spell in the School of Fire Magic is Berserk, which combined with expert Fire Magic can be cast on an area of three hex radius. It causes all affected creatures to use their attack on the nearest possible target, potentially forcing the enemy troops to kill each other. Additionally, Armageddon is a devastating spell, that can be used in a tactic called Dragogeddon.

Other useful spells are Curse and Blind. Curse becomes a mass spell at expert level of Fire Magic, and can significantly reduce enemy damage, saving the lives of your troops. Blind is an all-around spell that is beneficial in almost any situation. It works perfectly with Resurrection or Animate Dead, as you can blind the only surviving enemy stack and raise your slain warriors. Bloodlust is also decent in fierce battles, making the majority of your troops (besides the ones who attack at distance) more effective.

Generally, the School of Fire Magic has only a few top-tier spells. However, Fire Wall is very good against overwhelming wandering troops, Fireball and Inferno are sometimes the mass damage spells you need, and Frenzy helps to wipe out strong stacks faster (altough you should use it very carefully, not allowing a strong enemy to attack your stack when it has Defense 0).


Related articles[edit | edit source]