Protection from Water

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
Protection from Water.png
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Protects the selected friendly unit, reducing damage it received from Water spells by 30%.
 Advanced effect
Protects the selected friendly unit, reducing damage it received from Water spells by 50%.
 Expert effect
Protects all friendly units, reducing damage they received from Water spells by 50%.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   20
Town portrait Rampart small.gif Rampart   20
Town portrait Tower small.gif Tower   25 (20*)
Town portrait Inferno small.gif Inferno   20
Town portrait Necropolis small.gif Necropolis   20
Town portrait Dungeon small.gif Dungeon   19
Town portrait Stronghold small.gif Stronghold   20
Town portrait Fortress small.gif Fortress   20
Town portrait Conflux small.gif Conflux   20
Town portrait Cove small.gif Cove Horn of the Abyss   20
Town portrait Factory small.gif Factory Horn of the Abyss   20
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic. It reduces the damage the target allied creature takes from spells in the school of water magic.

Creatures immune to Protection from Water:

Creatures capable of casting Protection from Water:

Horn of the Abyss[edit | edit source]

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.