Mirth

From Heroes of Might and Magic III
Jump to navigationJump to search
School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Mirth
Mirth.png
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Morale of target allied troop is increased by one.
 Advanced effect
Morale of target allied troop is increased by two.
 Expert effect
Morale of all allied troops is increased by two.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   13
Town portrait Rampart small.gif Rampart   13
Town portrait Tower small.gif Tower   17 (13*)
Town portrait Inferno small.gif Inferno   9
Town portrait Necropolis small.gif Necropolis   13
Town portrait Dungeon small.gif Dungeon   13
Town portrait Stronghold small.gif Stronghold   35
Town portrait Fortress small.gif Fortress   9
Town portrait Conflux small.gif Conflux   13
Town portrait Cove small.gif Cove Horn of the Abyss   24
Town portrait Factory small.gif Factory Horn of the Abyss   13
* Without Library

Mirth is a 3rd level spell in the School of Water Magic. It is a mind spell that increases the morale of the target creature(s).

Creatures immune to Mirth:

Creatures capable of casting Mirth:

Artifacts that provide immunity to Mirth:

Related Topics[edit | edit source]