Southern Cross
From Heroes of Might and Magic III
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Southern Cross
Scenario Description
Some say this chain of islands in the southern seas was created by the ancients as a gigantic calendar. Can you claim this region as your own?
Victory Condition
Capture Town at (54, 53, 1).
Loss Condition
Lose All Your Towns and Heroes.
Allies:
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Enemies:
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Timed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | The layout of this strange chain of islands in the southern seas has led many to speculate that it was created by the ancients as a great calendar or some other fantastic device. |
Day 1 | Intro part 2 | The arguments between astrologers over the region's true origins have become so heated in recent weeks that they have convinced you to go to war with your neighbors. Apparently, the last nation standing gets to write the history books. |
User commentary
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This map is perfect for players who enjoy Island maps and don't mind spending some of their turns on just moving their heroes (be it on Ships, which need to go around the middle Cross, or in the Underground, where no roads are present). |