6lm10a
From Heroes of Might and Magic III
Jump to navigationJump to searchThis is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard to access, because all connections that lead there are imperatively roadless.
Specifications[edit | edit source]
- Map size: XL+U.
- Content types clarification:
- 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
- 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
- 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
- All zones with towns have the native terrain of their corresponding town. Zones without towns are generated with random terrain.
- Dragon Utopia frequency is increased to 200. Player and AI zones (1–6, 11–12) and intermediary zones (21–25) may have no more than 1 Dragon Utopia generated. Regular treasure zones (7–10, 13–16) may have no more than 2 Dragon Utopias generated. Greater treasure zones (17–20) have no limit on Dragon Utopia number.
- Special weeks are disabled.
- Combat round limit is 100.
- Other differences from SoD version:
- Erratic 13–13 connection is removed.
- Connections 15–24 and 16–25 have their value changed from 3000 to 6000 (for the sake of symmetry).
- Obligatory roads added: 9–1–21–3 and 14–6–25–4 (2 roads per starting zone for red and blue players).
- Some connections were set to imperatively roadless: 3–23, 4–23, 9–23, 14–23 (shortcuts to the center) and 21–22, 24–25 (unguarded connections).
- Wide connections 21–22 and 24–25 are imperatively crossing the land borders.
- Suggested rules and settings: