Template:Scenario

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Lazy Variables[edit source]

  • image_size: small, huge, etc. (default is auto)
  • u_image_size: small, huge, etc. (default is auto)

Variables

NOTE: Defaults are in bold. No bold means the default is blank.

Variable name Variable description Options Displayed
scenario Scenario name (text)
size Map size Size S
M
L
XL
H
XH
G
Size 1 (36×36) - S
Size 2 (72×72) - M
Size 3 (108×108) - L
Size 4 (144×144) - XL
Size 5 (180×180) - H
Size 6 (216×216) - XH
Size 7 (252×252) - G
image_type
u_image_type
Image type
for map pics
png
jpg
gif
etc.
underground underground
exists on map
disabled
enabled
Underground disabled
Underground enabled
description Scenario description (text)
victory Victory conditions Victory Condition get_cr
get_res
get_res2
get_art
get_art2
get_grail
get_grail2
get_town
get_town2
def_all
def_all_mon_ab
def_all_mon
def_hero
def_mon
def_mon2
flag_cr
flag_cr2
flag_mine
flag_mine2
survive_ab
survive
trans_art
trans_art2
up_town
up_town2
Accumulate Creatures.png Accumulate Creatures
Accumulate Resources.png Accumulate Resources or Defeat All Enemies
Accumulate Resources.png Accumulate Resources
Acquire Artifact.png Acquire Artifact or or Defeat All Enemies
Acquire Artifact.png Acquire Artifact
Build a Grail Structure.png Build a Grail Structure or Defeat All Enemies
Build a Grail Structure.png Build a Grail Structure
Capture Town.png Capture Town or Defeat All Enemies
Capture Town.png Capture Town
Defeat All Enemies.png Defeat All Enemies
Defeat All Monsters.png Defeat All Monsters or Defeat All Enemies
Defeat All Monsters.png Defeat All Monsters
Defeat Hero.png Defeat Hero or Defeat All Enemies
Defeat Monster.png Defeat Monster or Defeat All Enemies
Defeat Monster.png Defeat Monster
Flag All Creature Dwellings.png Flag All Creature Dwellings or Defeat All Enemies
Flag All Creature Dwellings.png Flag All Creature Dwellings
Flag All Mines.png Flag All Mines or Defeat All Enemies
Flag All Mines.png Flag All Mines
Survive Until Time Expires.png Survive Until Time Expires or Defeat All Enemies
Survive Until Time Expires.png Survive Until Time Expires
Transport Artifact.png Transport Artifact or Defeat All Enemies
Transport Artifact.png Transport Artifact
Upgrade Town.png Upgrade Town or Defeat All Enemies
Upgrade Town.png Upgrade Town
loss Loss conditions Loss Condition all
hero
town
time
Lose All Your Towns and Heroes.png Lose All Your Towns and Heroes
Lose Hero.png Lose Hero
Lose Town.png Lose Town
Time Expires.png Time Expires
allies
enemies
List of colors:
allied (min: 1)
enemy (min: 0)
{{red}}
{{blue}}
{{tan}}
{{green}}
{{orange}}
{{purple}}
{{teal}}
{{pink}}
Red
Blue
Tan
Green
Orange
Purple
Teal
Pink
source Expansion
added
Source roe
ab
sod
hc
hota
Restoration of Erathia map icon.png
Armageddon's Blade map icon.png
Shadow of Death map icon.png
Heroes Chronicles map icon.png
Horn of the Abyss map icon.png
num_play # of players
(total/human)
Total Players / Human Players (total players)/(human players)
5 Total Players / 3 Human Players
3
5
difficulty Campaign default
difficulty
Easy
Normal
Hard
Expert
Impossible
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly.Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability.
bonus Campaign scenario
bonuses
{{BonusCr|(Creature Name)|(number)|loc=(location)}}
{{BonusB|(Town)|(Building)}}
{{BonusR|(resource)|(amount)}}
{{BonusArt|(artifact)}}
{{BonusH|(hero name)}}
{{BonusPri|(Skill)|(amount)}}
{{BonusSec|(Skill)|(Level)}}
{{BonusSp|(Spell)}}
Start with 3 Giant(s)
3
 Start with Stables 
Start with +12 Crystal
12
 Start with Rib Cage 
 Start with Orrin 
Start with +3 Defense
3
 Start with Advanced Sorcery  Start with a scroll of Death Ripple 
Cmap Campaign map file [[File:(Campaign level filename)|400px|(right-click text)]] Queen Catherine has departed to elicit military support from King Gavin Magnus of Bracada. Other generals are fanning through the region. Establish a base of operations, rally local militia, determine the extent of the Nighon occupation, and find their invasion route.
carry Anything that carries over
to the next scenario
{{Hn|(Specific Hero)|noname=}}
{{An|(Specific Artifact)|noname=}}
{{carry|(# strongest heroes)}}
(text)
Clancy Ladybird of Luck
Cursor Adven Hero.png 4 strongest heroes


all artifacts
all troops

max_level Maximum hero level (level number) Exp2.gif18

Examples[edit source]

Single Scenario[edit source]

Emerald Isles Restoration of Erathia
4 Total Players / 4 Human Players
4
4
Underground disabled Size 2 (72×72) - M
The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
Victory condition:
Defeat All Enemies.png Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes.png Lose All Your Towns and Heroes
Allies: Red Enemies: BlueTanPurple
Choose a bonus:
 
Carried to next scenario:
Max level:
Exp2.gif
Emerald Isles map auto.png
Emerald Isles minimap.png

See also

Campaign Scenario[edit source]

Savaging the Scavengers Armageddon's Blade
3 Total Players / 1 Human Player
1
3
Underground enabled Size 3 (108×108) - L
Obliterate your opponents, but once again do not lose the hero Mutare. To do so would mean instant destruction. Mutare will be limited to eighteenth level, but will carry over the Dragon Scale Shield to use in the next scenario.
Victory condition:
Defeat All Enemies.png Defeat All Enemies
Loss condition:
Lose Hero.png Lose Hero
Allies: Red Enemies: TanGreen
Choose a bonus:
 Start with Quiet Eye of the Dragon  Start with Dragon Wing Tabard 
Start with 4 Medusa(s)
4
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
Max level:
Exp2.gif
Savaging the Scavengers map auto.png
Savaging the Scavengers minimap.png
Savaging the Scavengers underground map auto.png
Savaging the Scavengers underground minimap.png


Beat the bad guys before they do the bad stuff! Little Timmy's Campaign Map Shadow of Death
5 Total Players / 3 Human Players
3
5
Underground disabled Size 6 (216×216) - XH
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Victory condition:
Defeat All Monsters.png Defeat All Monsters
Loss condition:
Time Expires.png Time Expires
Allies: RedGreen Enemies: BlueTanPurple
Choose a bonus:
Start with 3 Wyvern Monarch(s)
3
 Start with Skull Helmet 
Start with +5000 Gold
5000
 Start with Stables 
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability.
Carried to next scenario:
Dracon Shield of the Yawning Dead
Cursor Adven Hero.png 3 strongest heroes
Max level:
Exp2.gif13

Use TinyPNG.com (<5MB) or compresspng.com (>5MB) or iloveimg.com (>50MB) to compress the map images before uploading. (The author of FreeHeroes is working on a method of auto generating map images. So as soon as that is done we will be able to easily complete this without manually uploads anymore.)