Walking Dead and Zombie

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Creature-box.png
Zombie
Creature Zombie.pngCreature Zombie.png
CreatureBackground Necropolis.png
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost Per Troop
Gold symbol for text.png
125
Creature-box.png
Walking Dead
Creature Walking Dead.pngCreature Walking Dead.png
CreatureBackground Necropolis.png
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost Per Troop
Gold symbol for text.png
100

Walking Dead and Zombies are the level 2 creatures of Necropolis. They are recruited from the Graveyard, and can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual

Dwelling-portrait-box.png
Graveyard
Shadow of Death map icon.png
Horn of the Abyss map icon.png
Walking Dead (adventure map).gif
Zombie (adventure map).gif
Walking Dead portrait.png
Mini Portrait Walking Dead.png
Zombie portrait.png
Zombie portrait (HotA).png
Mini Portrait Zombie.png

Heroes with a specialty[edit | edit source]

Special Ability: Disease[edit | edit source]

Zombie attack has a 20% chance of causing the living target to become ill, thus having their attack and defense values reduced by two for a period of three rounds. The effect occurs before the target stack has a chance to retaliate. Disease can only be removed with Cure spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by Power of the Dragon Father and Cape of Silence Horn of the Abyss artifacts, or Cursed Ground magical terrain. Orb of Inhibition and Anti-Magic Garrisons are not hindering this ability, though.

Appearance[edit | edit source]

Walking Dead appear at the beginning of the Farming Towns and March of the Undead scenarios from the Playing with Fire campaign in Armageddon's Blade, and the Poison Fit for a King and Kreegan Alliance scenarios from the Spectre of Power campaign in Shadow of Death.

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Official Renders[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


See also:[edit source]