Unicorn and War Unicorn

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Creature-box.png
Unicorn
Creature Unicorn.pngCreature Unicorn.png
CreatureBackground Rampart.pngCreatureBackground Rampart.png
15
14
18–22
90
7
Move
Ground
Size
2
Growth
2
1806
1548
Cost
Gold symbol for text.png

850

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
Creature-box.png
War Unicorn
Creature War Unicorn.pngCreature War Unicorn.png
CreatureBackground Rampart.pngCreatureBackground Rampart.png
15
14
18–22
110
9
Move
Ground
Size
2
Growth
2
2030
2030
Cost
Gold symbol for text.png

950

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.

Unicorns and War Unicorns are the level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorn units project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells." RoE manual

Dwellings & Portraits[edit | edit source]

Heroes with a specialty[edit | edit source]

Special Ability[edit | edit source]

Special Ability: Aura of Magic Resistance[edit | edit source]

Unicorns and War Unicorns project an aura of magic resistance to adjacent hexes, however, the Aura of Resistance does not apply to the creature itself.

Special Ability: Blind[edit | edit source]

Unicorns and War Unicorns have a 20% chance to blind their target stack for 3 rounds at advanced level. This ability uses the Blind small.png Blind spell. However, Fiery Fields terrain does not affect creature spells. The ability is affected by the Magic Plains.

Sounds[edit | edit source]

UnicornUnicorn Atk Shoot Def Move Hurt Death Summon
Cursor Combat Atk.gifMedia:Heroes3 - Unicorn - AttackSound.webm Cursor Combat Shot Good.gifstyle="display: none;" Cursor Adven Hero.pngMedia:Heroes3 - Unicorn - DefendSound.webm Cursor Combat Move Walk.gifMedia:Heroes3 - Unicorn - MoveSound.webm Cursor Combat Sacrifice.pngMedia:Heroes3 - Unicorn - HurtSound.webm Cursor Combat Death Cloud (HotA).pngMedia:Heroes3 - Unicorn - DeathSound.webm Cursor Adven DD.pngstyle="display: none;"
War UnicornWar Unicorn Atk Shoot Def Move Hurt Death Summon
Cursor Combat Atk.gifMedia:Heroes3 - War Unicorn - AttackSound.webm Cursor Combat Shot Good.gifMedia:Heroes3 - War Unicorn - ShootSound.webm Cursor Adven Hero.pngMedia:Heroes3 - War Unicorn - DefendSound.webm Cursor Combat Move Walk.gifMedia:Heroes3 - War Unicorn - MoveSound.webm Cursor Combat Sacrifice.pngMedia:Heroes3 - War Unicorn - HurtSound.webm Cursor Combat Death Cloud (HotA).pngMedia:Heroes3 - War Unicorn - DeathSound.webm Cursor Adven DD.pngstyle="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | edit source]

User Commentary

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Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierce opponents, and the aura of magic resistance is helpful from time to time. For example, when a mass damage spell (e.g. Fireball or Meteor Shower) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the blind effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be Clancy, who will give them brilliant speed 10, or Gem, who will heal them fast with First Aid Tent) so as to rush through the map.


See Also:[edit source]