Terek

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Terek the Battle Mage
TerekTerek
Male
Attack small.png
2
Defense small.png
1
Power small.png
1
Knowledge small.png
1
Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.
Specialty Haste.pngSpecialty Haste.png
Casts Haste with effect increased by 3 for level 1–4 creatures, by 2 for level 5–6 creatures, and by 1 for level 7 creatures. Horn of the AbyssCasts Haste with effect increased by 3 for level 1–2 creatures, by 2 for level 3–4 creatures, and by 1 for level 5–6 creatures. Shadow of Death
Basic Wisdom.png
Basic
Basic Tactics.png
Basic
Mini Portrait Goblin.pngMini Portrait Goblin.png
15–25 Goblin (100%)
Mini Portrait Wolf Rider.pngMini Portrait Wolf Rider.png
5–7 Wolf Rider (100%) Horn of the Abyss(88%) Shadow of Death
Mini Portrait Orc (HotA).pngMini Portrait Orc.png
4–6 Orc (100%) Horn of the Abyss(25%) Shadow of Death
Haste
1560 Horn of the Abyss1560–1630 Shadow of Death

Story[edit | edit source]

In Retrieving the Cowl, Terek was the first hero Sandro hired to retrieve the Vampire's Cowl. He was captured and imprisoned by bandits until Gem arrived and ransomed him and the cowl.

Appearances[edit | edit source]

Festival of Life
Clan War as an enemy.
For the Throne as an enemy.
New Beginning
Retrieving the Cowl in a prison.
Birth of a Barbarian
On the Run as a player hero.
The Sword of Frost
A New Enemy as an enemy.

Although the in-game description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

Trivia[edit | edit source]

User Commentary

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Haste is very useful spell for offense oriented factions like stronghold. Units with low health and defense are much more effective, because they can strike first and at much greater distance. This is great for fragile units like wolf raiders. Haste is also useful for slow units, because they can be in the middle of the map (or close to enemy casters and archers) much faster.


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