Templar and Paladin

From Heroes of Might and Magic III
Jump to navigationJump to search
The following information is largely based on extrapolations about a work-in-progress project and largely unconfirmed. The finished project may differ greatly.
Day of Reckoning map icon.png Only available when the unofficial expansion, Day of Reckoning, is installed.
Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Templar
Creature Templar.png
 Cost per troop 
Resource Gold 20x18.gif
1400
Resource Ore 20x18.gif
1
Attack 15
Defense 15
Damage 25-45
Health 175
Speed 5
Movement Ground
Size 1
Growth 2
AI Value 3698
 Special abilities:
• Can cast destroy undead (30 HP per unit) once per combat
Paladin
Creature Paladin.png
 Cost per troop 
Resource Gold 20x18.gif
3000
Resource Ore 20x18.gif
2
Attack 20
Defense 25
Damage 25-45
Health 225
Speed 7
Movement Ground
Size 1
Growth 2
AI Value 6925
 Special abilities:
• Can cast destroy undead (50 HP per unit) twice per combat
Casts expert prayer at the start of combat
Portraits
Templar portrait.png Paladin portrait.png
Mini Portrait Templar.png Mini Portrait Paladin.png

Templars and Paladins are the level 7 alternative creatures of Castle. They can be recruited from the Cathedral.

See also:[edit source]