Summon Water Elemental
From Heroes of Might and Magic III
Jump to navigationJump to searchSummon Water Elemental | ||
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School: | Water Magic | |
Level: | 5th | |
Cost: | 25/20 | |
Duration: | combat | |
Basic effect | ||
A troop containing (power x 2) Water Elementals appears on the side of the casting player. Only one type of elemental can be summoned. | ||
Advanced effect | ||
Same as basic effect, except that (power x 3) Water Elementals are summoned. | ||
Expert effect | ||
Same as basic effect, except that (power x 4) Water Elementals are summoned. | ||
Probability of occurrence (%): | ||
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0 | |
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16 | |
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28 (14*) | |
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0 | |
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0 | |
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12 | |
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0 | |
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0 | |
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12 | |
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0 | |
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0 | |
* Without Library |

Water Elemental

8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost Per Troop

300
Elemental. Immune to Ice Bolt and Frost Ring. Vulnerable to Armageddon, Fireball, and Inferno. 200% Base Damage to Fire Elementals and Energy Elementals.
It summons Water Elementals. Only one type of Elementals may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned (restriction removed in Horn of the Abyss ).