Slow

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School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Slow
Slow.png
School:  Earth Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Reduces the speed of the selected enemy unit by 25%.
 Advanced effect
Reduces the speed of the selected enemy unit by 50% (to 50% + 1 Horn of the Abyss).
 Expert effect
Reduces the speed of all enemy units by 50% (to 50% + 1 Horn of the Abyss).
 Probability of occurrence (%):
Town portrait Castle small.png Castle   32
Town portrait Rampart small.png Rampart   54
Town portrait Tower small.png Tower   63 (53*)
Town portrait Inferno small.png Inferno   53
Town portrait Necropolis small.png Necropolis   32
Town portrait Dungeon small.png Dungeon   30
Town portrait Stronghold small.png Stronghold   31
Town portrait Fortress small.png Fortress   31
Town portrait Conflux small.png Conflux   53
Town portrait Cove small.png Cove Horn of the Abyss   31
Town portrait Factory small.png Factory Horn of the Abyss   31
* Without Library

Slow is a 1st level spell in the School of Earth Magic. It reduces the speed of the target enemy creature(s). It is one of the game's strongest hindering spells. The new speed is rounded down. Slow is a counter to the spell Haste and will remove it when cast upon an affected creature.

Heroes starting with Slow:

Creatures immune to Slow:

Creatures capable of casting this spell:

Horn of the Abyss[edit | edit source]

In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).

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Some may find the information in this section subjective or irrelevant.

Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect.


See also:[edit source]