Shadow of Death Manual Page 19

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SoD1 19.png


Rogue


Storm Elemental


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Rogue

100 Gold

2-4

None

8

3

10

Ground

Swift (6 hexes/turn)


Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)


Description


Rogues abound in Antagarich. If

you are able to employ them in

your ranks, you will be able to spy

on any nearby enemies simply by

right-clicking on them.


Storm Elementals are the more

powerful cousins to the Air

Elementals and fire lightning

bolts as their primary attack.

They are immune to Blind and

Meteor Shower spells, take

double damage from Fireball,

Lightning Bolt and Chain

Lightning spells, and can cast

the spell Protection from Air.


Boar


Ice Elemental


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Boar

150 Gold

2-3

None

6

5

15

Ground

Swift (6 hexes/turn)


Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)


Description


Orcs who have been unable to

master the skill of throwing an

ax, yet are above the common

hack and slash antics of a grunt,

are given Boars as mounts to

ride into battle.


Because their form is more solid

than the Water Elemental, Ice

Elementals have the ability to

throw deadly ice tridents. These

creatures are immune to Ice Ray

and Frost Ring spells, but take

double damage from Fire Wall,

Inferno, Fireball and Fire shield.

They can also cast the spell

Protection from Water.