Seven Days

From Heroes of Might and Magic III
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Smap hota pirates.png
Seven Days
2 Total Players / 1 Human Player
1
2
Size 2 (72×72) - M
Underground disabled
Scenario Description
While you were away from home, your neighbour, the scheming dark elf Maghera, decided to take your lands. You must act quickly to gather your troops, build fortifications, and return home to fight the villain!
Victory Condition
Defeat Hero Maghera the Mercenary.
Defeat Hero.png
Loss Condition
Lose Hero Ziph the Artificer.
Lose Hero.png
Allies: Green
Enemies: Orange
Minimap back.png
Seven Days map fullauto.png
Seven Days minimap.png

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • This is a challenge map that lasts exactly 1 week at which point the enemy hero will attack your town.
  • There are far more things on this map than you have time to pick up. Only pick up resources if they are actually useful.
  • There are 2 paths your hero can travel for this map. The right path will give you more of the Factory's "technology" creatures, while the left grants more of the Factory's "monster" creatures.
  • Building a castle is extremely important for being able to win the final battle.
  • Due to your hero's Lightning Bolt specialty and the catapult being classified as a level 1 creature, it is possible to destroy the catapult with a few casts
    • This is a good strategy to win the final fight. Once the catapult is dead, the enemy troops can be kited with fliers while the arrow towers slowly kill them.