Scuttle Boat

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Scuttle Boat
Scuttle Boat.png
School: Water Magic
Level: 2nd
Cost: 8/6
Duration: instant
Basic effect
Spell has 50% chance of destroying a boat, unless occupied.
 
Advanced effect
Spell has 75% chance of destroying a boat, unless occupied.
 
Expert effect
Spell destroys a boat, unless occupied.
 
Probability of occurrence (%):
Town portrait Castle small.png Castle 35
Town portrait Rampart small.png Rampart 25
Town portrait Tower small.png Tower 33 (25*)
Town portrait Inferno small.png Inferno 18
Town portrait Necropolis small.png Necropolis 24
Town portrait Dungeon small.png Dungeon 25
Town portrait Stronghold small.png Stronghold 25
Town portrait Fortress small.png Fortress 25
Town portrait Conflux small.png Conflux 20
Town portrait Cove small.png Cove Horn of the Abyss 45
Town portrait Factory small.png Factory Horn of the Abyss 25
* Without Library

It destroys unoccupied boats.

AI cannot cast this spell.

User Commentary

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Some may find the information in this section subjective or irrelevant.

It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero's escape route (assuming they can't use Water Walk, Fly or possess the artifacts that grant either effects).

Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied.


See also:[edit source]