Restoration of Erathia Manual Page 73

From Heroes of Might and Magic III
Jump to navigationJump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

RoE1 73.png


Level II

Blind


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

10

1 Round/Power

Target, enemy troop is frozen until attacked, dispelled or effect wears off.

Deactivating attack is retaliated at 50% of base attack rating.

Same as Basic Effect, except that deactivating attack is retaliated at 25%

of base attack rating.

Same as Basic Effect, except that deactivating attack is not retaliated.


Fire Wall


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

8

2 Rounds

A two hex-wide wall of fire is produced at target hex. A troop passing

through these hexes takes ((Power x 10) + 10) damage.

Same as Basic Effect, except that wall of fire is three hexes wide and

damage is ((Power x 10) + 20).

Same as Advanced Effect, except that damage is ((Power x 10) + 50).


Visions


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

4

1 Day

Displays number of monsters in a wandering monster troop and whether or

not the troop will offer to join the casting hero's army. Range is equal to

Power or three, whichever is greater.

Same as Basic Effect, except an enemy hero's primary skill stats, and the

composition and quantity of that hero's army can be viewed. Range is

(Power x 2) or three, whichever is greater.

Same as Advanced Effect, except an enemy town's statistics and

garrison composition and quantity may be viewed. Range is (Power x 3)

or three, whichever is greater.


Level III

Fireball


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

Instant

Troops in target hex and its surrounding hexes take ((Power x 10) + 15)

damage.

Same as Basic Effect, except that damage is ((Power x 10) + 30).

Same as Basic Effect, except that damage is ((Power x 10) + 60).