Restoration of Erathia Manual Page 36

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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RoE1 36.png


Diplomacy


Description

Basic

Advanced

Expert


Increases the chance wandering creatures will offer to join the hero's

army and lowers the cost of surrendering to another hero.

25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.

50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.

All creatures normally fleeing from your army offer to join. Cost of

surrendering is reduced by 60%.


Eagle Eye


Description

Basic

Advanced

Expert


Gives the hero a chance to learn spells cast by enemy spellcasters in battles.

The hero has a 40% chance to learn spells of second level or below.

The hero has a 50% chance to learn spells of third level or below.

The hero has a 60% chance to learn spells of fourth level or below.


Earth Magic


Description

Basic

Advanced

Expert


Increases the effectiveness of Earth Magic spells cast by the hero.

Earth Magic spells are cast at the basic level (see Spell Reference, pg. 68).

Earth Magic spells are cast at the advanced level.

Earth Magic spells are cast at the expert level.


Estates


Description

Basic

Advanced

Expert


The hero produces gold for their player's resource pool.

125 gold per day is generated.

250 gold per day is generated.

500 gold per day is generated.


Fire Magic


Description

Basic

Advanced

Expert


Increases the effectiveness of Fire Magic spells cast by the hero.

Fire Magic spells are cast at the basic level (see Spell Reference, pg. 72).

Fire Magic spells are cast at the advanced level.

Fire Magic spells are cast at the expert level.


First Aid


Description

Basic

Advanced

Expert


Increases the effectiveness of the First Aid Tent war machine and gives the

player manual control over what troop the First Aid Tent targets. The

First Aid Tent regenerates damage done to the first creature in a target troop.

Regenerates up to 50 health points of the top creature in a troop.

Regenerates up to 75 health points of the top creature in a troop.

Regenerates up to 100 health points of the top creature in a troop.