Restoration of Erathia Manual Page 108
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Cliff Nest
Hall of Valhalla
Castle
Mage Guild
Goblin Barracks/Mess Hall
Behemoth Lair
Ogre
Fort
Orc Tower
Cyclops Cave
Escape Tunnel
Hall
Tavern
Wolf Pen
Marketplace
Freelancer's Guild
Blacksmith
Stronghold Towns
Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero
types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand
attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with
attacks on other towns.
Stronghold Specific Buildings
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Ammo Cart war machine may be purchased from the Stronghold blacksmith (see
War Machines and Siege Features, pg. 126).
Ballista Yard
1000 Gold+ 5 Wood
Blacksmith
This upgrade to the blacksmith allows for the
purchase of the Ballista war machine (see War
Machines and Siege Features, pg. 126).
Freelancer's Guild
1000 Gold
Marketplace
You may trade creatures for resources at the
Freelancer's Guild.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides 1
Wood and 1 Ore per day.
Escape Tunnel
2000 Gold + 5 Wood
+ 5 Ore
Fort
This upgrade to the castle allows heroes and
their armies to surrender or flee during siege
battles.
Hall of Valhalla
1000 Gold
Fort
Visiting heroes receive a permanent + 1 to their
Attack skill from the Hall of Valhalla.