Orrin
From Heroes of Might and Magic III
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Orrin | |||||||||||
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Towns | |||||||||||
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Orrin the Knight | |||||||||||
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Basic information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles. | |||||||||||
Specialty: Archery | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Leadership | |||||||||||
Basic Archery | |||||||||||
Starting troops: | |||||||||||
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Orrin the Knight is a Castle hero.
Story[edit | edit source]
Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.
Lost Lore [edit | edit source]
Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.
Appearances[edit | edit source]
- Long Live the Queen
- Homecoming in a prison.
- Long Live the King
- From Day to Night as an enemy.
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Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower. Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. |