Orrin
From Heroes of Might and Magic III
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![Hero-box-small.png](http://images.shoutwiki.com/heroes/7/71/Hero-box-small.png)
Orrin the Knight
Male
Human
2
2
1
1
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.
Receives a 5% per level bonus to Archery skill percentage.
Basic
Basic
10–20 Pikeman (100%)
1560
Story[edit | edit source]
Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.
Lost Lore
[edit | edit source]
Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.
Appearances[edit | edit source]
- Long Live the Queen
- Homecoming in a prison.
- Long Live the King
- From Day to Night as an enemy.
User commentary
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Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower. Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy. |