Sandworm and Olgoi-Khorkhoi
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Sandworm | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Immune to blinding • Immune to petrification | ||||||||||||||||||
Olgoi-Khorkhoi | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Immune to blinding • Immune to petrification • Devours corpses for additional strikes | ||||||||||||||||||
Portraits
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Sandworms and Olgoi-Khorkhois are the level 5 creatures of Factory. They are recruited from the Catacombs.
Heroes with a specialty[edit | edit source]
- Agar the Artificer has Sandworms as a specialty, which increases the attack and defense skills of any Sandworms or Olgoi-Khorkhois for each level attained after 5th level, and gives them a speed bonus of 1.
Special abilities[edit | edit source]
Immune to blind and petrification[edit | edit source]
Like Troglodytes, Sandworms and Olgoi-Khorkhois are immune to vision-based abilities.
Burrowing[edit | edit source]
Burrowing is a special movement type. In most cases, it is functionally identical to Flying. However, on certain battlefields - namely combat on a Boat, Airship or on Magic Clouds - Sandworms and Olgoi-Khorkhois cannot burrow. In this case, they instead act like regular walking creatures, although they suffer no speed penalty.
Devour Corpses[edit | edit source]
Olgoi-Khorkhois can be ordered to devour any corpse (Undead/Unliving included) on the battlefield in range of regular movement instead of a regular attack/move, receiving a bonus strike on their next attack after this and preventing the devoured corpse from being interacted with (for Resurrection or Summon demons). Olgoi-Khorkhoi can stack up an unlimited number of additional strikes. After a normal Olgoi-Khorkhois' attack, if the target is still alive it retaliates (if possible), and then bonus strikes start (spending them one by one). If target dies soon enough leftover of bonus strikes stays unspent.
Olgoi-Khorkhoi can also devour corpses during their attack, as long as the hex they attack from (the one closer to the enemy, where the front of their body moves to during the attack animation) contains at least one corpse. Olghoi-Khorkhois can use up their new strikes on the same turn they received them.
Olgoi-Khorkhois' multiple retaliations (with Counterstrike) don't spend bonus strikes.
It is possible to devour multiple corpses at once if they happen to stack on one hex. The mouse hover interface will show how many corpses will be devoured on that specific hex.
If the Olgoi-Khorkhois die, the bonus strikes count does not reset. If the stack is Resurrected, all accumulated bonus strikes will still be available.