Nine-day Wonder
From Heroes of Might and Magic III
Jump to navigationJump to searchM-size template designed to use with 200% difficulty. Special object generation settings improve the balance, compared to other M-size templates. The players are able to enter the grass zone with poor treasures and the dirt zone with Dragon Fly Hives and Wolf Raider Pickets that have weaker-then-default guards; passage to both zones is lightly guarded. From these zones they may access the lava treasure zone with normally guarded Pickets and other valuable objects. One may also rush to the opponent’s zone via the dirt zone.
Specifications[edit | edit source]
- Map size: M-U.
- Content types clarification:
- 35 (player zones): content types (300–2000, 10), (2000–5000, 5), (5000–9000, 1).
- 47 (lower white zones): content types (100–3000, 10), (3000–6000, 7).
- 96 (upper white zones): content types (500–6000, 9), (6000–10000, 7), (10000–12000, 1).
- 135 (central silver zone): content types (2000–6000, 11), (6000–15000, 7), (15000–20000, 1).
- Starting player zones (1, 4) have the native terrain of their corresponding town. Neighboring zones 3 and 7 are always dirt zones. Neighboring zones 5–6 are always grass zones. Treasure zone 2 is always a lava zone.
- Banned heroes:
- Banned secondary skill:
- Banned artifacts:
- Banned spells:
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: