Mt TeamJebus
From Heroes of Might and Magic III
Jump to navigationJump to searchThis template is a mirror variant of Jebus Cross template for 2v2 team games. Each player has a big and rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Ally zones lack direct connections, but hiring heroes in allied taverns, as well as using Town Portal spell is still available.
Specifications[edit | edit source]
- Map size: L+U, M+U.
- Content types clarification:
- 103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1).
- 610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
- Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
- Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
- On M+U size map only 1 pair of mirror connection is allowed, on L+U size map 2 pairs are present.
- Mirror connection monoliths are repulsed from towns, land connection guards and each other.
- Zone 1–2 and their mirror copies have the native terrain of their corresponding town. Zone 3 and its mirror copy is always a sand zone.
- Different towns of the same zone are allowed to have different alignments.
- Banned heroes:
- Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3.
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: