Misfortune

From Heroes of Might and Magic III
Jump to navigationJump to search
School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Misfortune
Misfortune.png
School:  Fire Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Luck of target, enemy troop is reduced by one.
 Advanced effect
Luck of target, enemy troop is reduced by two.
 Expert effect
Luck of all enemy troops is reduced by two.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   13
Town portrait Rampart small.png Rampart   13
Town portrait Tower small.png Tower   17 (13*)
Town portrait Inferno small.png Inferno   25
Town portrait Necropolis small.png Necropolis   25
Town portrait Dungeon small.png Dungeon   13
Town portrait Stronghold small.png Stronghold   13
Town portrait Fortress small.png Fortress   9
Town portrait Conflux small.png Conflux   13
Town portrait Cove small.png Cove Horn of the Abyss   13
Town portrait Factory small.png Factory Horn of the Abyss   18
* Without Library

It reduces the luck of the target enemy creature(s).

Creatures immune to Misfortune:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no "bad luck" can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy.

  • There IS negative luck in HotA.

See also:[edit source]