Mirth

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Mirth
Mirth.png
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Morale of target allied troop is increased by one.
 Advanced effect
Morale of target allied troop is increased by two.
 Expert effect
Morale of all allied troops is increased by two.
 Probability of occurrence (%):
Town portrait Castle small.png Castle   13
Town portrait Rampart small.png Rampart   13
Town portrait Tower small.png Tower   17 (13*)
Town portrait Inferno small.png Inferno   9
Town portrait Necropolis small.png Necropolis   13
Town portrait Dungeon small.png Dungeon   13
Town portrait Stronghold small.png Stronghold   35
Town portrait Fortress small.png Fortress   9
Town portrait Conflux small.png Conflux   13
Town portrait Cove small.png Cove Horn of the Abyss   24
Town portrait Factory small.png Factory Horn of the Abyss   13
* Without Library

Mirth is a 3rd level spell in the School of Water Magic. It is a mind spell that increases the morale of the target creature(s).

Creatures immune to Mirth:

Creatures capable of casting Mirth:

Artifacts that provide immunity to Mirth:

Related Topics[edit | edit source]

See also:[edit source]