Pegasus and Silver Pegasus

From Heroes of Might and Magic III
(Redirected from Magic damper)
Jump to navigationJump to search
Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Pegasus
Creature Pegasus.png
 Cost per troop 
Resource Gold 20x18.gif
250

Attack 9
Defense 8
Damage 5–9
Health 30
Speed 8
Movement Flying
Size 2
Growth 5
AI Value 518
 Special abilities:
Magic damper
Silver Pegasus
Creature Silver Pegasus.png
 Cost per troop 
Resource Gold 20x18.gif
275

Attack 9
Defense 10
Damage 5–9
Health 30
Speed 12
Movement Flying
Size 2
Growth 5
AI Value 532
 Special abilities:
Magic damper
Portraits
Pegasus portrait.png Pegasus portrait (HotA).png Silver Pegasus portrait.png
Shadow of Death Mini Portrait Pegasus.png  Horn of the Abyss Mini Portrait Silver Pegasus.png
Enchanted Spring   Pegasus (adventure map).gif Silver Pegasus (adventure map).gif

Pegasi and Silver Pegasi are the level 4 creatures of Rampart. They are recruited from the Enchanted Spring.

"Pegasi, winged horses ridden by female elven warriors, are the flying cavalry of the Rampart army. Their appearance on the battlefield makes it more difficult for enemy spellcasters, who must pay two extra spell points per spell cast when pegasi are present." RoE manual

Special Ability: Magic Damper[edit | edit source]

Both Pegasi and Silver Pegasi have a magic damper special ability. It causes enemy hero's spells to cost two extra spell points, if pegasi were present at the beginning of the combat. Even if all the pegasi die during the battle, the spells will cost two extra points until the end of combat.

Heroes with a specialty[edit | edit source]

  • AerisAeris Aeris the Druid has pegasi as a specialty, which increases the attack and defense skills of any pegasi or silver pegasi for each level attained after 4th level and gives them a speed bonus of 1.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

The main strength of both Pegasi lies in their speed allowing them to block enemy ranged troops from firing along with hit and run tactics.

9 Attack is tied for the lowest among level 4 creatures, 8/10 Defense and 30 Health is slightly below average making them somewhat prone to dying easily, and 5-9 Damage is average. Pegasi's 8 speed is above average, and Silver Pegasi's 12 is the highest of the level 4 troops, being faster than all of the creatures in Stronghold and Tower which can often give the hero commanding them the chance to cast spells first in combat before the Level 7 creatures become available. 250/275 Gold is very cheap with only Demons and Horned Demons are cheaper.

Bless and Curse have a noticeable effect on them due to the damage range. Bless increases their average damage by ~28%/43% (7 → 9/10) at basic and advanced level respectively, while Curse under the same conditions decreases that damage by the same amount (7 → 5/4).

Because of their relative fragility, the best spells to cast on Pegasi are arguably Stone Skin, Shield, and Air Shield. Protection from whatever and Anti-Magic can also help if fighting against an enemy spellcaster.

Prayer is as usual a helpful buff to give as it helps mitigate the Pegasi's low attack and defense while making them even faster.

Slow can ensure that Pegasi won't reach enemy targets in 1 round, while Haste can allow them to fly anywhere on the battlefield.

In long battles, the magic damper can help outlast the enemy hero's supply of spell points. It also counters the spell point cost reduction of the Mage and Arch Mage.

The most helpful secondary skills for Pegasi would be Armorer to minimize casualties and the number of resurrections needed, and Offense helps with their damage output. Leadership, Luck, and Resistance can be helpful at times but aren't as reliable.


See also:[edit source]