Lord Haart

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Castle
Knights
OrrinOrrin Orrin
ValeskaValeska Valeska
EdricEdric Edric
SylviaSylvia Sylvia
BeatriceBeatrice Beatrice Horn of the Abyss
Lord HaartLord Haart Lord Haart Restoration of Erathia
SorshaSorsha Sorsha
ChristianChristian Christian
TyrisTyris Tyris
CatherineCatherine Catherine Map Editor
RolandRoland Roland Armageddon's Blade Map Editor
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom)Sir MullichSir Mullich Sir Mullich Armageddon's Blade
Clerics
AdelaAdela Adela
CuthbertCuthbert Cuthbert
AdelaideAdelaide Adelaide
InghamIngham Ingham
SanyaSanya Sanya
LoynisLoynis Loynis
CaitlinCaitlin Caitlin
RionRion Rion
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Lord Haart the Knight
Basic information:
Lord HaartLord Haart Class: Knight
Gender: Male
Race: Human
Some have said that Lord Haart's departure from Enroth was due to ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars.
Specialty: Estates
Specialty Estates Receives a 5% per level bonus to Estates skill.
Starting Level:
Exp small.png  Level Exp small.png 
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Basic Leadership
Estates Basic Estates
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88% (Always Horn of the Abyss)
Griffin Griffin 2–3 25% (Always Horn of the Abyss)
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560

Lord Haart the Knight is a Castle hero.

Story[edit | edit source]

A high noble Lord of Erathia, Lord Haart belonged to the highest elite military army of Erathia, known as the Royal Erathian Military Command, where he served under orders of Gen. Morgan Kendal and King Nicolas Gryphonheart, proving to them his "loyalty" to the empire of Erathia in the past. In Restoration of Erathia, Lord Haart was part of the necromancers to poison King Nicolas Gryphonheart and raise him as a Lich. Later, when the Lich King escapes the control of the Necromancers and they seek Erathia's help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicolas' heir, Catherine. He is brought along only so that the king may avenge himself before being put to rest.

Some time after his death, Lord Haart is raised as a Death Knight. His story continues under Haart LichHaart Lich Haart Lich.

In Maker of Sorrows, it is mentioned that he is the owner of a powerful sword built by Galen.

Hero Lord Haart (Heroes II).png Lord Haart as he appears in Heroes I.

Appearances[edit | edit source]

Song for the Father
For King and Country as a player hero.
Playing with Fire
See his alternate profile for this campaign.

Availability[edit | edit source]

Map editor[edit | edit source]

The map editor has a bit of strange behavior in regards to the bit that controls whether or not the knight Lord Haart is allowed on a map. The game uses an array of bytes to store whether or not each hero is allowed on a map. The first bit of the first byte (bit 0) is Orrin the Knight and the last used bit (fourth bit or bit 3) of the last byte is Xeron the Demoniac. The bit that pertains to the knight Lord Haart is the fifth bit (bit 4) of the first byte. This bit is not editable in the heroes tab of the map specifications. There is no checkbox for it. However, if the heroes tab is clicked in the map specifications, followed by the OK button, his bit is turned on. To turn it off again, the map needs to be unloaded and then reloaded. This can be achieved by exiting the map editor, creating a new blank map (does not need to be saved), or by opening any other map and then immediately re-opening the map. After the bit has been cleared, it will remain off until the heroes tab is clicked again (followed by the OK button). If the bit has been turned on, Lord Haart will replace Sir Mullich in the starting heroes selection (both heroes are still available in the tavern). Even if his bit is turned on, Lord Haart cannot be placed as a wandering hero or in a prison using the map editor. Nor is it possible to change his properties as he does not appear in the heroes tab.

Specialty[edit | edit source]

The Knight version of Lord Haart specializes in Estates and receives a 5% bonus to his Estates income by level. With 125 Gold income from Basic Estates, the 350 Gold bonus requires reaching level 56 to match with the specialty. However, it is normally impossible not to have reached Expert Estates by this point, as a heroes should have maxed all their secondary skills by level 23 at the latest. With 250 Gold income from Advanced Estates (or Basic Estates with Horn of the Abyss), the 350 bonus is matched at level 28. Again, this scenario is not normally possible as the hero should have reached Expert Estates by then. With 500 Gold income from Expert Estates (or Advanced Estates in Horn of the Abyss), the 350 Gold bonus is matched at level 14. With 1000 Gold income from Expert Estates in Horn of the Abyss, it is matched at level 7.

Lord HaartLord Haart Lord Haart the Knight specialty table

Bonus 125 Gold 250 Gold 500 Gold 1000 Gold
+350 Gold 475 600 850 1350
Level 1 131 263 525 1050
Level 2 138 275 550 1100
Level 3 144 288 575 1150
Level 4 150 300 600 1200
Level 5 156 313 625 1250
Level 6 163 325 650 1300
Level 7 169 338 675 1350
Level 8 175 350 700 1400
Level 9 181 363 725 1450
Level 10 188 375 750 1500
Level 11 194 388 775 1550
Level 12 200 400 800 1600
Level 13 206 413 825 1650
Level 14 213 425 850 1700
Level 15 219 438 875 1750
Level 16 225 450 900 1800
Level 17 231 463 925 1850
Level 18 238 475 950 1900
Level 19 244 488 975 1950
Level 20 250 500 1000 2000
Level 21 256 513 1025 2050
Level 22 263 525 1050 2100
Level 23 269 538 1075 2150
Level 24 275 550 1100 2200
Level 25 281 563 1125 2250
Level 26 288 575 1150 2300
Level 27 294 588 1175 2350
Level 28 300 600 1200 2400
Level 29 306 613 1225 2450
Level 30 313 625 1250 2500
Level 31 319 638 1275 2550
Level 32 325 650 1300 2600
Level 33 331 663 1325 2650
Level 34 338 675 1350 2700
Level 35 344 688 1375 2750
Level 36 350 700 1400 2800
Level 37 356 713 1425 2850
Level 38 363 725 1450 2900
Level 39 369 738 1475 2950
Level 40 375 750 1500 3000
Level 41 381 763 1525 3050
Level 42 388 775 1550 3100
Level 43 394 788 1575 3150
Level 44 400 800 1600 3200
Level 45 406 813 1625 3250
Level 46 413 825 1650 3300
Level 47 419 838 1675 3350
Level 48 425 850 1700 3400
Level 49 431 863 1725 3450
Level 50 438 875 1750 3500
Level 51 444 888 1775 3550
Level 52 450 900 1800 3600
Level 53 456 913 1825 3650
Level 54 463 925 1850 3700
Level 55 469 938 1875 3750
Level 56 475 950 1900 3800
Level 57 481 963 1925 3850
Level 58 488 975 1950 3900
Level 59 494 988 1975 3950
Level 60 500 1000 2000 4000
Level 61 506 1013 2025 4050
Level 62 513 1025 2050 4100
Level 63 519 1038 2075 4150
Level 64 525 1050 2100 4200
Level 65 531 1063 2125 4250
Level 66 538 1075 2150 4300
Level 67 544 1088 2175 4350
Level 68 550 1100 2200 4400
Level 69 556 1113 2225 4450
Level 70 563 1125 2250 4500
Level 71 569 1138 2275 4550
Level 72 575 1150 2300 4600
Level 73 581 1163 2325 4650
Level 74 588 1175 2350 4700
Level 75/88 675 1350 2700

See also:[edit source]