Kurl
From Heroes of Might and Magic III
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Wizards | |||||||||||
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Kurl the Wizard
Male
Human
0
0
2
3
Descendant of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it. Hence, he endured the torments of his fellow students to become a Wizard. Now, he rules over the same Barbarians he hates.
Increases the Speed of allied Magi and Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Exp.
Level 1
Basic
Basic
30–40 Gremlin (100%)
3–5 Stone Gargoyle (88%)
2–3 Stone Golem (25%)
1500–1560
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Kurl the Wizard
Male
Human
7
6
10
10
Descendant of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it. Hence, he endured the torments of his fellow students to become a Wizard. Now, he rules over the same Barbarians he hates.
Increases the Speed of allied Magi and Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Starting Exp.
Level 14
Expert
Expert
Advanced
Advanced
Advanced
Advanced
30–40 Gremlin (100%)
3–5 Stone Gargoyle (88%)
2–3 Stone Golem (25%)
1500–1560
Story[edit | edit source]
One of the Wizard-Kings of Bracaduun. Captured four barbarian bards and held them in exchange for Tarnum. Executed the elder bard in an attempt to make Tarnum surrender. Once Tarnum overthrew him, he was released to go his own way.
Appearances[edit | edit source]
- Warlords of the Wasteland
- Ultimatum as an enemy.
- Steelhorn as an enemy.