Key to Victory
From Heroes of Might and Magic III
Jump to navigationJump to searchTimed events[edit | edit source]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | For 400 years, the Border Guards between your kingdom and the lands to the north have prevented your enemies from invading. Now, however, your astrologers believe that the northern lands have weakened enough for you to invade, but you will still need a strong army to do so. |
Day 1 | Intro part 2 | Build your forces, and when you are ready, command your Border Guards to stand down. The time has come for you to eliminate, rather than block, the threat of invasion. |
Objects[edit | edit source]
Towns[edit | edit source]
Location | Player | Type | Name |
---|---|---|---|
32, 33, 0 | Random Town | - | |
20, 15, 0 | Random Village | - |
Heroes[edit | edit source]
Location | Player | Hero |
---|---|---|
30, 18, 0 | Adela the Cleric |
Seer's Huts[edit | edit source]
Location | Quest | Reward | Messages |
---|---|---|---|
34, 19, 0 |
Return with: Angel Feather Arrows |
5000 Experience | Proposal: (none) Progress: (none) Completion: (none) |