Hindering spells
From Heroes of Might and Magic III
Jump to navigationJump to searchHindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.
The game's hindering spells are:
Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.
Note Unicorns can also cast blind when they strike opponents.
Note Azure Dragons' Fear causes the enemy to lose a round, similar to Sorrow.