Heroes of Might, Not Magic

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Smap sod crag hack yog.png
Heroes of Might, Not Magic
6 Total Players / 6 Human Players
6
6
Size 2 (72×72) - M
Underground enabled
Scenario Description
An evil sorcerer has siphoned all the magic from this land into his Vial of Dragon Blood. The only way to get the magic back is to unite all the towns in battle against him. However, each town thinks they can rule this land better than the other.
Victory Condition
Defeat All Enemies.
Defeat All Enemies.png
Loss Condition
Lose All Your Towns and Heroes.
Lose All Your Towns and Heroes.png
Allies: Red/ Blue/ Green/ Orange/ Purple/ Teal
Enemies: Red/ Blue/ Green/ Orange/ Purple/ Teal
Minimap back.png
Heroes of Might Not Magic map fullauto.png
Heroes of Might Not Magic minimap.png
Heroes of Might Not Magic underground map fullauto.png
Heroes of Might Not Magic underground minimap.png

The map's gimmick is that the Magic classes (Cleric, Druid, etc.) are not available. Only the Might classes (Knight, Ranger, etc.) are. The Town portrait Tower small.png Tower faction is entirely unavailable (except for Blue Blue where restrictions were not set, probably by mistake) and all its heroes from both classes are banned. Interestingly, various campaign heroes, including CatherineCatherine Catherine, RolandRoland Roland, MutareMutare Mutare, KilgorKilgor Kilgor, BoragusBoragus Boragus are available. As usual, if playing with modded towns, they can be used as the blue player and there will be no restriction on their modded classes.