Gunslinger and Bounty Hunter
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||||
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Gunslinger | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Preemptive shot once per round | ||||||||||||||||||||
Bounty Hunter | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • Preemptive shot infinitely | ||||||||||||||||||||
Portraits
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Gunslingers and Bounty Hunters are the level 6 creatures of Factory. They are recruited from the Watchtower.
Heroes with a specialty[edit | edit source]
- Tancred the Mercenary has Gunslingers as a specialty, which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a speed bonus of 1.
Special Ability: Preemptive Shot[edit | edit source]
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot before the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches' Death Clouds and Magogs' Fireball Attacks, even if target Gunslingers or Bounty Hunters as a central hex.
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the Forgetfulness spell or there is an enemy unit adjacent to it and the hero does not have the Bow of the Sharpshooter equipped.
Creatures whose ranged attacks are immune to Preemptive Shots
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Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to Arrow towers and spells. They benefit greatly from Bless and Haste to make the most of their offensive punch. A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them. |