Good to Go

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Smap roe knight.png
Good to Go
4 Total Players / 2 Human Players
2
4
Size 1 (36×36) - S
Underground disabled
Scenario Description
In an effort to reduce the frequency of wars between the various nations, the Emperor has set aside a small region to be used as a battleground to settle differences between quarreling Lords. Your castle starts fully constructed so that you may concentrate on defeating your opponent. Good luck!
Victory Condition
Defeat All Enemies.
Defeat All Enemies.png
Loss Condition
Lose All Your Towns and Heroes.
Lose All Your Towns and Heroes.png
Allies: Red/ Blue
Enemies: 1:Red/ Blue 2: GreenOrange
Minimap back.png
Good to Go map fullauto.png
Good to Go minimap.png

See also:[edit source]

Timed events[edit | edit source]

Day Title Message
Day 1 Starting Resources The duel has begun, and will end only when one of you remains. As part of the ritual of combat in this region, you are provided with enough supplies with which to wage war.
Effect: +50000 Gold Gold, +75 Wood Wood, +75 Ore Ore, +50 Mercury Mercury, +50 Sulfur Sulfur, +50 Crystal Crystal, +50 Gem Gems
Day 1 Warning You must also be careful, as the natives will try to stop both you and your opponent from winning!

Objects[edit | edit source]

Towns[edit | edit source]

Location Player Type Name
3, 5, 0 Red Random Town -
32, 33, 0 Blue Random Town -
32, 4, 0 Green Town portrait Fortress small.png Fortress -
3, 33, 0 Orange Town portrait Stronghold small.png Stronghold -

Heroes[edit | edit source]

Location Player Hero
25, 6, 0 Green KorbacKorbac Korbac the Beastmaster
32, 8, 0 Green VerdishVerdish Verdish the Witch
1, 28, 0 Orange YogYog Yog the Barbarian
6, 35, 0 Orange OrisOris Oris the Battle Mage

See also[edit | edit source]

See also:[edit source]