Gog and Magog

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Creatures-box.png
Inferno creatures
Level

1

Imp Imp
Level

2

Gog Gog
Level

3

Level

4

Level

5

Level

6

Level

7

Towns-small-creatures-12-box.pngTowns-small-creatures-9-box.png
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
CoveNeutral
Factory
Town portrait Blank small.png
Neutral
Creature-box.png
Gog
Creature Gog.pngCreature Gog.png
CreatureBackground Inferno.png
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost Per Troop
Gold symbol for text.png
125
Shoots.
Creature-box.png
Magog
Creature Magog.pngCreature Magog.png
CreatureBackground Inferno.png
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost Per Troop
Gold symbol for text.png
175

Gogs and Magogs are level 2 creatures of Inferno. They are recruited from the Hall of Sins.

"Gogs and magogs hurl fireballs and attack with their claws at close range. Magog fireblasts affect the target hex and its surrounding hexes like a Fireball spell." RoE manual

Dwellings & Portraits[edit | edit source]

Dwelling-portrait-box.png
Hall of Sins
Shadow of Death map icon.png
Horn of the Abyss map icon.png
Gog (adventure map).gif
Gog (HotA) (adventure map).gif
Magog (adventure map).gif
Magog (HotA) (adventure map).gif
Gog portrait.png
Mini Portrait Gog.png
Magog portrait.png
Mini Portrait Magog.png

Heroes with a specialty[edit | edit source]

Special Ability: Fireball Attack[edit | edit source]

In addition to the target, Magogs' fireball attack damages all units standing in hexes surrounding the target. In the original game, this can sometimes be seen as more of a hindrance than help, due to the fact that it can hit allied troops next to the target. However, in Horn of the Abyss Horn of the Abyss the area of effect around the target does not damage units normally immune to Fire Magic, and players can target any non-adjacent hex to be the target of the attack including empty cells, greatly increasing the versatility to the level of the Fireball spell. Most notably, the area of effect does not damage the Efreeti. However, they can still be damaged if they are the primary target in the central hex of the shot.

Fireball Attack is similar to Liches' Death Cloud attack. As Fireball Attack and Death Cloud are considered as AoE ranged attacks, they can't be affected by Preemptive Shots Horn of the Abyss, even if these attacks target Gunslingers or Bounty Hunters as a central hex.

In the case Magog decides to use the AOE damage to shoot himself, the damage will be calculated for each hex one by one, starting from the top right hex. If the number of shooting Magogs is reduced before a calculation of a next hex is resolved, next hexes will receive reduced damage.

Horn of the Abyss[edit | edit source]

In Horn of the Abyss, Magogs can shoot fireball at any hex of the battlefield except for its own hex and adjacent ones (unless Bow of the Sharpshooter is present). Targeting dialogue is called by pressing G. Note that this Fireball does friendly fire. However, creatures immune to fire can be damaged only by a central hex:


Official Renders[edit | edit source]

User commentary

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Some may find the information in this section subjective or irrelevant.

In the original game, Magogs are more of a liability, as once the melee starts, it's often impossible to shoot enemy stacks without some friendly fire. For this reason, many players instead summon demons from Gogs. In Horn of the Abyss, however, careful positioning of the fireball allows damaging enemies only, and sometimes two or even three stacks can be hit at once, which makes Magogs much more viable.

Thanks to their Fireball special ability, Magogs can greatly "help" your Imps (or any other low-level creatures) to die in the very right moment and in exact numbers for Demons to be summoned.


See also:[edit source]