Orrin

From Heroes of Might and Magic III
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Orrin the Knight
OrrinOrrin
Male
Human
Attack small.png
2
Defense small.png
2
Power small.png
1
Knowledge small.png
1
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.
Specialty Archery.pngSpecialty Archery.png
Receives a 5% per level bonus to Archery skill percentage.
Basic Leadership.png
Basic
Basic Archery.png
Basic
Mini Portrait Pikeman (HotA).pngMini Portrait Pikeman.png
10–20 Pikeman (100%)
Mini Portrait Archer.pngMini Portrait Archer.png
4–7 Archer (100%) Horn of the Abyss(88%) Shadow of Death
Mini Portrait Griffin (HotA).pngMini Portrait Griffin.png
2–3 Griffin (100%) Horn of the Abyss(25%) Shadow of Death
1560

Story[edit | edit source]

Orrin does not appear in the story text of any campaign levels. However, he is referred to as "Gier" in the tavern rumors of Homecoming.

Lost Lore Lost Lore[edit | edit source]

Orrin is a member of the Royal Erathian Military Command and commander of the archery yards.

Appearances[edit | edit source]

Long Live the Queen
Homecoming in a prison.
Long Live the King
From Day to Night as an enemy.

User Commentary

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Some may find the information in this section subjective or irrelevant.

Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.

Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.


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