Galthran
Necropolis | |||||||||||
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Death Knights | |||||||||||
Straker | |||||||||||
Vokial | |||||||||||
Moandor | |||||||||||
Charna | |||||||||||
Tamika | |||||||||||
Isra | |||||||||||
Clavius | |||||||||||
Galthran | |||||||||||
Ranloo | |||||||||||
Haart Lich Lord Haart | |||||||||||
Necromancers | |||||||||||
Septienna | |||||||||||
Aislinn | |||||||||||
Sandro | |||||||||||
Nimbus | |||||||||||
Thant | |||||||||||
Xsi | |||||||||||
Vidomina | |||||||||||
Nagash | |||||||||||
Towns | |||||||||||
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Galthran the Death Knight | |||||||||||
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Basic information: | |||||||||||
Class: | Death Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Vampire | ||||||||||
Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat. | |||||||||||
Specialty: Skeletons | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Necromancy | |||||||||||
Basic Armorer | |||||||||||
Starting troops: | |||||||||||
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Starting spell: | |||||||||||
Shield | |||||||||||
Starting movement points: | |||||||||||
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Galthran the Death Knight is a Necropolis hero. Galthran starts with a spell book and the spell Shield.
Story[edit | edit source]
Galthran does not appear in the story text of any campaign levels.
Appearances[edit | edit source]
- Playing with Fire
- March of the Undead as an enemy.
- New Beginning
- After the Amulet as an enemy.
- Unholy Alliance
- Search for a Killer as an enemy.
- Agents of Vengeance as an enemy.
- Union as an enemy.
Horn of the Abyss[edit | edit source]
In Horn of the Abyss, Ranloo replaces Galthran by default.
Specialty[edit | edit source]
The in-game description lacks the speed bonus information. (Description is fixed in HotA ).
Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.
User commentary
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Skeletons are often the main power of Necropolis, despite their low level, and are unavoidably present in every native hero's army even if not, which makes Galthran's skeleton specialty incredibly useful. The speed boost alone is worth at least 70 movement points, assuming Zombies are not present in the army. Together with his good starting skill, this makes him one of the best Death Knights. The reason for the default replacement of Galthran with Ranloo was probably balance - the huge bonuses which Galthran provides for Skeletons made his Skeletons immensely powerful in mid- and late-game. |