List of spells

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Combat Damage Spells[edit | edit source]

Name School Lvl Spell points small.png
Cost
Damage
Equation
AOE
Size
1 Power small.png 
Dmg
1 Power small.png 
Dmg/SP
10 Power small.png 
Dmg
10 Power small.png 
Dmg/SP
25 Power small.png 
Dmg
25 Power small.png 
Dmg/SP
Notes Creature
Caster
Magic Arrow small.png Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
Lightning Bolt small.png Lightning Bolt School of Air Magic.gif 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird 1
Destroy Undead small.png Destroy Undead School of Air Magic.gif 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
Chain Lightning small.png Chain Lightning School of Air Magic.gif 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
Titan's Lightning Bolt small.png Titan's Lightning Bolt School of Air Magic.gif 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
Death Ripple small.png Death Ripple School of Earth Magic.gif 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
Meteor Shower small.png Meteor Shower School of Earth Magic.gif 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
Implosion small.png Implosion School of Earth Magic.gif 5 30/25 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
Fire Wall small.png Fire Wall School of Fire Magic.gif 2 8/6 10/20/50 + (power × 15) Horn of the Abyss10/20/50 + (power × 10) Shadow of Death 2/3-hex 65* Horn of the Abyss60* Shadow of Death 10.83* Horn of the Abyss10* Shadow of Death 200* Horn of the Abyss150* Shadow of Death 33.33* Horn of the Abyss25* Shadow of Death 425* Horn of the Abyss300* Shadow of Death 70.83* Horn of the Abyss50* Shadow of Death Damages all units passing through hexes
Fireball small.png Fireball School of Fire Magic.gif 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
Land Mine small.png Land Mine School of Fire Magic.gif 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
Armageddon small.png Armageddon School of Fire Magic.gif 4 24/20 30/60/120 + (power × 40) Horn of the Abyss30/60/120 + (power × 50) Shadow of Death * 160* Horn of the Abyss170* Shadow of Death 8* Horn of the Abyss8.5* Shadow of Death 520* Horn of the Abyss620* Shadow of Death 26* Horn of the Abyss31* Shadow of Death 1120* Horn of the Abyss1370* Shadow of Death 56* Horn of the Abyss68.5* Shadow of Death Damages all troops
Inferno small.png Inferno School of Fire Magic.gif 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
Ice Bolt small.png Ice Bolt School of Water Magic.gif 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
Frost Ring small.png Frost Ring School of Water Magic.gif 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

(*) NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit | edit source]

Name School Lvl Spell points small.png
Cost
Type Effect Creature
Caster
Artifact
Caster
Haste small.png Haste School of Air Magic.gif 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Master Genie Enchanter  Ironfist of the Ogre Horn of the Abyss
Disrupting Ray small.png Disrupting Ray School of Air Magic.gif 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Sorceress  Horn of the Abyss
Fortune small.png Fortune School of Air Magic.gif 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Master Genie Leprechaun  Horn of the Abyss
Precision small.png Precision School of Air Magic.gif 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
Protection from Air small.png Protection from Air School of Air Magic.gif 2 7/5 Buff Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Storm Elemental 
Air Shield small.png Air Shield School of Air Magic.gif 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Master Genie Enchanter 
Hypnotize small.png Hypnotize School of Air Magic.gif 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm  Horn of the Abyss
Counterstrike small.png Counterstrike School of Air Magic.gif 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the Ogre Horn of the Abyss
Magic Mirror small.png Magic Mirror School of Air Magic.gif 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
Summon Air Elemental small.png Summon Air Elemental School of Air Magic.gif 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
Shield small.png Shield School of Earth Magic.gif 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
Slow small.png Slow School of Earth Magic.gif 1 6/5 Debuff Reduces the speed of the selected/all enemy unit(s) by 75%/(50% + 1) Horn of the Abyss75%/50% Shadow of Death. Enchanter  Armor of the Damned
Stone Skin small.png Stone Skin School of Earth Magic.gif 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Master Genie Enchanter 
Quicksand small.png Quicksand School of Earth Magic.gif 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
Animate Dead small.png Animate Dead School of Earth Magic.gif 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
Anti-Magic small.png Anti-Magic School of Earth Magic.gif 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
Earthquake small.png Earthquake School of Earth Magic.gif 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
Force Field small.png Force Field School of Earth Magic.gif 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
Protection from Earth small.png Protection from Earth School of Earth Magic.gif 3 12/9 Buff Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Magma Elemental 
Resurrection small.png Resurrection School of Earth Magic.gif 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel 1
Sorrow small.png Sorrow School of Earth Magic.gif 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
Summon Earth Elemental small.png Summon Earth Elemental School of Earth Magic.gif 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Earth Elemental Earth Elementals.
Bloodlust small.png Bloodlust School of Fire Magic.gif 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Master Genie Ogre Mage Enchanter  Ironfist of the Ogre Horn of the Abyss
Curse small.png Curse School of Fire Magic.gif 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
Protection from Fire small.png Protection from Fire School of Fire Magic.gif 1 5/4 Buff Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Energy Elemental 
Blind small.png Blind School of Fire Magic.gif 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
Misfortune small.png Misfortune School of Fire Magic.gif 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
Berserk small.png Berserk School of Fire Magic.gif 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
Fire Shield small.png Fire Shield School of Fire Magic.gif 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the Ogre Horn of the Abyss
Frenzy small.png Frenzy School of Fire Magic.gif 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
Slayer small.png Slayer School of Fire Magic.gif 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons,
and hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
Sacrifice small.png Sacrifice School of Fire Magic.gif 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
Summon Fire Elemental small.png Summon Fire Elemental School of Fire Magic.gif 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Fire Elemental Fire ElementalsFire Elemental Fire Elementals.
Bless small.png Bless School of Water Magic.gif 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Master Genie Enchanter 
Cure small.png Cure School of Water Magic.gif 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Master Genie Enchanter 
Dispel small.png Dispel School of Water Magic.gif 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
Protection from Water small.png Protection from Water School of Water Magic.gif 1 5/4 Buff Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Ice Elemental 
Remove Obstacle small.png Remove Obstacle School of Water Magic.gif 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
Weakness small.png Weakness School of Water Magic.gif 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Dragon Fly Sea Witch Sorceress  Horn of the Abyss Enchanter  Armor of the Damned
Forgetfulness small.png Forgetfulness School of Water Magic.gif 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
Mirth small.png Mirth School of Water Magic.gif 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Master Genie Satyr  Horn of the Abyss
Teleport small.png Teleport School of Water Magic.gif 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
Clone small.png Clone School of Water Magic.gif 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
Prayer small.png Prayer School of Water Magic.gif 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
Summon Water Elemental small.png Summon Water Elemental School of Water Magic.gif 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

Adventure Map Spells[edit | edit source]

Name School Lvl Spell points small.png
Cost
Effect
Visions small.png Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
View Air small.png View Air School of Air Magic.gif 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
Disguise small.png Disguise School of Air Magic.gif 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
Dimension Door small.png Dimension Door School of Air Magic.gif 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
Fly small.png Fly School of Air Magic.gif 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
View Earth small.png View Earth School of Earth Magic.gif 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
Town Portal small.png Town Portal School of Earth Magic.gif 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
Summon Boat small.png Summon Boat School of Water Magic.gif 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
Scuttle Boat small.png Scuttle Boat School of Water Magic.gif 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
Water Walk small.png Water Walk School of Water Magic.gif 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.